guzlad
ad03246040
Merge pull request #342 from KirbyKid256/pulls/small-crouch-hitbox-fix
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Hitbox Change for When Small and Crouching
2025-10-10 00:39:37 +02:00
KirbyKidJ
e6bc64affb
Refactored Small Crouching and Big Crouching
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- Added new variables to `CharacterInfo.json`
- Made it so `BlockCollision` area position is attached to top of `SmallCollision` and `BigCollision`
2025-10-09 15:16:14 -07:00
kittenchilly
897625c19d
New transition screen + no lives in modern hud for challenge mode
2025-10-09 16:20:34 -05:00
KirbyKidJ
0f628302cb
Merge remote-tracking branch 'upstream/main' into pulls/small-crouch-hitbox-fix
2025-10-09 08:23:38 -07:00
Tsank35
e94cb2d837
Adds alternate check for coin heaven variation
2025-10-08 12:13:17 -07:00
Tsank35
33d3b080d4
Removed get_room_type() from CoinHeaven.gd
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Godot craps it pants when running this script it export mode.
Removing the function fixes that.
2025-10-08 12:11:59 -07:00
guzlad
a63e305ea7
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-08 17:27:49 +02:00
guzlad
d0d2b83c79
Added ogg support to ResourceSetterNew
2025-10-08 17:27:34 +02:00
JHDev2006
7edfccbd76
fixed a weird bug, to do with minus world
2025-10-08 15:35:44 +01:00
guzlad
6e957e7d25
Both ui_accept and jump_0 are now able to skip death anim and intermission screen
2025-10-07 19:14:46 +02:00
guzlad
527eebd08b
Fixed editor level test and custom levels crash
2025-10-07 02:59:13 +02:00
Tsank35
27ae3d5612
Room variation types ( #517 )
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* Global.gd now has an extra variable for current room type
* ResourceSetterNew.gd now has variation category for room types
The state variable also had to include the room type, since it wouldn't update properly when entering a bonus room from a level that's already underground
* LevelClass.gd sets room type on update_theme
A new function, get_room_type() allows for the level's room type to be detected, which can easily be overwritten by other level classes. Bonus Rooms are detected by comparing the level's scene path to a pre-defined list of bonus rooms.
* Added get_room_type() to CoinHeaven.gd
* Added get_room_type() to PipeCutscene.gd
Also updates the room type in _enter_tree() since update_theme() isn't called here.
* Added get_room_type() to TitleScreen.gd
2025-10-06 22:05:43 +01:00
JHDev2006
6a48a5b32f
fixed up a couple things in the level editor
2025-10-06 22:02:15 +01:00
guzlad
3a498717e5
Fixed custom character fall anims not playing
2025-10-06 16:51:36 +02:00
guzlad
cdcc250831
Merge pull request #511 from KirbyKid256/pulls/misc-bugfixes-from-multiplayer-branch
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Miscellaneous Bugfixes From My Multiplayer Branch
2025-10-06 13:28:23 +02:00
KirbyKidJ
84a34ff3b9
Miscellaneous Bugfixes From My Multiplayer Branch
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This is just a bunch of bugfixes I did while I was working on the Multiplayer Support PR. I know I should've kept them separate, but then I'd also be dealing with said bugs. So this PR adds most of the bugfixes I did while working on Multiplayer.
- De-globalized Pipe SFX from Pipe Cutscene (helps with lowering audio)
- De-globalized 1-up SFX for Players
- Removed an error log spam with the `ResourceSetter`s (involving connecting already connected signals)
- Made sure to insert "BaseAssets" folder into the FIRST slot in the Resource Packs array.
- Replaced `"BaseAssets"` for the above fix with `Godot.ROM_PACK_NAME`
- Removed unused `"character"` setting from `SettingsManager`
- Reset P-Switch timer when `Global.reset_values()` is called. Fixes bug when pressing a P-Switch and immediately restarting the level.
- Added Skid SFX to `AudioManager`
- Added slightly longer delay for when pausing with a controller (it can easily unpause before you press the button again)
- Null check if LevelBG is in the level or not (for added for test levels)
2025-10-05 12:12:39 -07:00
KirbyKidJ
3f7423c72a
Updated Godot Editor Custom Icons
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Wanted to turn the icons used in the Godot Editor into SVGs
This has literally ZERO effect on the Game itself. I just thought it'd be neat.
2025-10-04 16:16:35 -07:00
JHDev2006
6201f39e1f
bloopers top height now varies depending on the current level height
2025-10-04 11:28:46 +01:00
JHDev2006
39d6527454
swithced order of death loading, so game overs take priority
2025-10-04 11:23:39 +01:00
JHDev2006
ca050380a2
fixed lakitu throwing enemies causing their direction to be 0
2025-10-04 11:04:05 +01:00
JHDev2006
49e6b39084
changing text label colour
2025-10-04 10:54:08 +01:00
KirbyKidJ
0a026a44dd
Merge remote-tracking branch 'upstream/main' into pulls/small-crouch-hitbox-fix
2025-10-03 21:46:36 -07:00
JHDev2006
982b5f691e
Update GameHUD.gd
2025-10-02 19:43:40 +01:00
guzlad
fd023f82a6
Added Pause menu BGM setting
2025-10-02 20:39:55 +02:00
JHDev2006
9133629c11
LIVES NOW GET SAVED
2025-10-02 11:17:42 +01:00
JHDev2006
8dc1583f66
IGT is now visible in marathon mode
2025-10-02 11:13:02 +01:00
JHDev2006
05bca140fd
fixed up players getting stuck in blocks, after collecting a powerup mid air
2025-10-02 10:09:21 +01:00
JHDev2006
f088c9b606
fixed pipes, being terrible and i hate them
2025-10-01 21:48:17 +01:00
Jeod
77d0e9f6c3
Add a screenshot feature ( #439 )
2025-10-01 20:27:57 +01:00
guzlad
1a9d870883
Removed old Piranha Plant rotation logging
2025-10-01 17:28:42 +02:00
JHDev2006
88fc0f8075
fixed up pipe hitboxes on smaller characters + piranha plant rotation
2025-10-01 16:16:06 +01:00
JHDev2006
8fbfbd84bf
added piranha plant rotation + a small optimization to playing custom levels?
2025-10-01 15:15:15 +01:00
JHDev2006
b8d85d1bb2
adjusted player climbing position
2025-10-01 14:18:34 +01:00
JHDev2006
9e5d7bd8e6
skid particles + extra particles setting
2025-10-01 12:33:34 +01:00
JHDev2006
51d81844d0
Added Death Counter to Custom Levels + Fixed castle bridge axe bonus sprites
2025-10-01 10:58:20 +01:00
JHDev2006
9311424f55
fixed bob omb explosions AGAIN
2025-09-29 20:40:46 +01:00
JHDev2006
8ae27f63a6
fixed up some lost levels stuff
2025-09-29 20:03:19 +01:00
Jeod
528c4ddfa9
Make cmd arg for rom a bit cleaner ( #449 )
2025-09-29 18:58:08 +01:00
JHDev2006
f2adcc512f
OK NOW IM DONE
2025-09-29 15:50:24 +01:00
JHDev2006
87e0a2d032
OK NOW ITS DONE I SWEAR
2025-09-29 15:48:12 +01:00
JHDev2006
8c9ae3f6ab
ok yea im done, updating might be a bit weird? but overall itll be fine
2025-09-29 15:39:06 +01:00
JHDev2006
62df14f804
alr, multiple inputs are DONE
2025-09-29 15:04:54 +01:00
JHDev2006
99b9de4dad
ok, working now, wanna just get unbinding working
2025-09-29 14:57:22 +01:00
JHDev2006
00015d2650
started work on multiple input bindinghs, but is very shit, so need to rewrite how these are stored
2025-09-29 13:52:10 +01:00
JHDev2006
0a5e2ea211
added palette effect during small -> fire transformation
2025-09-29 12:19:51 +01:00
JHDev2006
4fa07b7d06
fixed a tiling error, and not being able to skip the challenge "miss.." screen
2025-09-29 11:58:21 +01:00
jdaster64
00fffc35b7
Fix 1UP check condition for LL ( #446 )
2025-09-29 11:43:38 +01:00
JHDev2006
ac1c2eaf5b
adjusted boo unlocking, since you could technically beat gold boo, on white boo, which i thought was a bit dumb and unfair
2025-09-28 22:16:26 +01:00
JHDev2006
1711402a6a
fixed a bug where the puase menu couldnt be closed by pressing the pause button again
2025-09-28 21:52:14 +01:00
JHDev2006
c0f2044a1e
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-09-28 16:49:13 +01:00