Commit Graph

259 Commits

Author SHA1 Message Date
Jeod
9220d8257d Merge pull request #440 from JeodC/gitignore
Remove temp file addon binaries
2025-09-29 06:55:46 -04:00
Jeod
8c942ecf10 Add godotgif temp files to gitignore
Revert "Add godotgif temp files to gitignore"

This reverts commit 93c8cb94e3.

Remove temp files
2025-09-29 06:51:15 -04:00
JHDev2006
a1e6ed85c1 fixed a couple challenge mode tiling issues 2025-09-29 11:50:35 +01:00
JHDev2006
2f6a36395a edited red coin and blue coin particles to also be CPUParticles 2025-09-29 11:45:07 +01:00
Jeod
5819dee966 Use CPUParticles2D for coin sparkle (#444) 2025-09-29 11:44:45 +01:00
Jeod
f213f72ba0 Fix bug report label in issue template
Github can't process checkboxes and concatenate into labels properly, ffs.
2025-09-29 06:44:16 -04:00
jdaster64
00fffc35b7 Fix 1UP check condition for LL (#446) 2025-09-29 11:43:38 +01:00
JHDev2006
475f0ddf97 Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-09-28 22:16:31 +01:00
JHDev2006
ac1c2eaf5b adjusted boo unlocking, since you could technically beat gold boo, on white boo, which i thought was a bit dumb and unfair 2025-09-28 22:16:26 +01:00
Jeod
9f13f7913c Update issue template to automatically assign issue labels based on checkboxes selected (#436)
* Update issue template to automatically assign labels based on bug type checkbox

* Add additional label for custom pack bug
2025-09-28 21:52:49 +01:00
JHDev2006
1711402a6a fixed a bug where the puase menu couldnt be closed by pressing the pause button again 2025-09-28 21:52:14 +01:00
JHDev2006
c0f2044a1e Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-09-28 16:49:13 +01:00
JHDev2006
f4cdbe18cb added in coin sparkles to blue coins and red coins 2025-09-28 16:49:08 +01:00
Jeod
7ae8f97dde Use ui_accept in ResourcePackContainer.gd (#431) 2025-09-28 16:41:09 +01:00
KirbyKidJ
6d23f9dcd4 Added Coin Sparkle Effects (#350)
* Just the Coin Sparkle stuff

FYI, if a property in the json is formatted like `exa.exb` then it reads `exa` as another object and `exb` as a property in `exa` assuming the root `property_node` contains this object.
Also primarily for Resource Packs to change how the particles work and should explain how I got there with my personal SMAS skin.

* Added Coin Sparkle Texture to Scene

Of course I broke it in some form.
2025-09-28 11:30:45 +01:00
SkyanUltra
f6a31f8508 New Optional Animation States (#420)
* new animation states

additional conditional animation states, including:
- SkidAttack
- IdleAttack
- WalkAttack
- RunAttack
- CrouchJump
- CrouchMove
... along with a new set of animations, the Bump animations (play when hitting your head on a block)
- JumpBump
- CrouchBump
- SwimBump

* added fly animations & tweaked bump animation time

new anims for FlyIdle, FlyUp, FlyMove, FlyAttack, and FlyBump, which all fallback on their Swim counterparts if not found. also changed around some animation fallbacks which made more sense, like bumps using fall animations instead if applicable.

* added bump ignore checks and added a general bump animation

you can now define Bump which will define a bump animation for all bump animations. additionally, bump animations will only play if they can detect an animation. no more fallbacks needed
2025-09-28 11:25:50 +01:00
Jeod
8c5ce9b99d Get config path in own function in store.gd (#417) 2025-09-28 11:19:42 +01:00
JHDev2006
872e7fe468 added in pause button rebinding 2025-09-27 21:17:50 +01:00
JHDev2006
1f21cb646f Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-09-27 18:38:08 +01:00
JHDev2006
ec803a64a6 you can now bind UI / Menu options to keys in the settings 2025-09-27 18:38:03 +01:00
Jeod
683580794a Switch issue template bug report to github forms yaml (#414) 2025-09-27 18:36:59 +01:00
JHDev2006
7728ccea7b fixed a bug where reopening the custom level menu after playing a custom level from the lss browser would cause a crash 2025-09-27 11:40:42 +01:00
JHDev2006
e4334dbb7a removed player preload scene from level class (unused multiplayer shennanigans i was trying ages ago) 2025-09-27 11:19:38 +01:00
JHDev2006
de3cfd57d5 updated some sound effects to be quieter (thanks trimint!) 2025-09-27 11:18:42 +01:00
JHDev2006
edc0c82959 updated tilesets with hcb's edits, and fixed the custom characters not loading in non-portable mode 2025-09-27 11:15:40 +01:00
JHDev2006
64f9004107 updated title screen, to make the version labels more clear 2025-09-26 21:38:04 +01:00
JHDev2006
7c0567647b Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-09-26 21:14:43 +01:00
JHDev2006
a5676640dd made a quick change to new game clearing, to only clear data, when you actually go into a game, so you can still backout in case of an accident 2025-09-26 21:14:39 +01:00
KirbyKidJ
22d02213cd Added Debug DLLs to Git Ignore (#389)
This is honestly getting on my nerves.
Includes whatever this debug DLL thing is into the .gitignore file. Nothing much, but for me personally, it's been really hard to work with.
2025-09-26 21:13:43 +01:00
JHDev2006
786a81a7b8 couple fixes, to do with minus world 2025-09-26 20:46:39 +01:00
Jeod
659e9f3ce8 Add true portable mode (#259) 2025-09-26 20:32:42 +01:00
guzlad
7b0a62c765 Fixed initial window size from being tiny (#401) 2025-09-26 19:40:18 +01:00
guzlad
f997e11565 Added a version field to the bug template, helps with normal and nightly builds (#404) 2025-09-26 19:40:06 +01:00
BarrierFalki
78f68b3be1 Allow Mod Loader to automatically add hooks on export (#405)
* Update Mod Loader and Tool addons

* Mod tool checks if script exists before reloading

* Change script export mode to Text for hook export

* Change return type of load_image_from_path to Texture2D
2025-09-26 19:30:40 +01:00
Jeod
1c309ce731 Modularize Discord RPC (#247)
This commit delegates all Discord-related functions to DiscordManager.gd and adds a project setting bool to toggle using Discord RPC at all. Toggling off will reduce cpu and memory overhead when Discord is not needed.
2025-09-26 14:56:44 +01:00
Abdulaziz
c2eafee352 Updated RomVerifier.gd to add support for the European version (#97)
Co-authored-by: Joe H <97353363+JHDev2006@users.noreply.github.com>
2025-09-26 14:50:23 +01:00
Jeod
6008161c54 Try to verify rom from exe dir (#277) 2025-09-26 14:49:23 +01:00
JHDev2006
53dc4923a0 edited pokey collision a lil bit 2025-09-26 14:46:10 +01:00
JHDev2006
578655553a fixed a missing pipe in SMBLL 5-2 challenge mode 2025-09-26 14:23:27 +01:00
KirbyKidJ
e0a4d2d3c9 Updated Lost Levels Castle WATER Tileset (i forgor) (#388)
* Updated Castle WATER Tileset (i forgor)

Yeah I realized late at night that I forgot to update the Underwater Castle tileset.
This updates the Castle tileset, but underwater.
Basically the same as the last one with a couple of extra changes:
- Linked Deco Tiles for ANN to LL since there's no mushrooms
- Replaced ROM Extractor check for ANN tileset
- Yeah that's about it

Side note only partially related to this, someone should make a Settings button that JUST regenerates the Base Assets without having to re-install the ROM.

* Fucked up a pixel on the regular Brick Block
2025-09-26 14:15:03 +01:00
JHDev2006
3ef51b8ec2 fixed a bug where going into the pipe in ANN 5-2, would send you to the SMB1 5-2 sub area 2025-09-26 13:38:29 +01:00
JHDev2006
11a4b57ac5 cleaned up some of the posing code 2025-09-26 12:58:25 +01:00
Joe H
9eb206d203 Merge pull request #395 from KirbyKid256/pulls/pose-at-door
All-Stars Pose at Level End
2025-09-26 12:48:31 +01:00
JHDev2006
0ef8a28826 updated the pipe cutscene, so that itll use the pipewalk animation, and custom characters pipe sfx 2025-09-26 12:48:14 +01:00
Joe H
aa266d3607 Merge pull request #393 from SkyanUltra/bugfixes
Fixed "Locked Achievement" english localization.
2025-09-26 12:37:34 +01:00
JHDev2006
3ecb8c34f5 fixed a bug where you couldnt have two config resource packs loaded at once 2025-09-26 12:36:34 +01:00
KirbyKidJ
db23384a0c Fixed position offsetting bug 2025-09-25 18:55:16 -07:00
KirbyKidJ
a7eeab14a3 I realized I didn't need an extra Node2D 2025-09-25 17:57:26 -07:00
KirbyKidJ
2d4b6105b6 All-Stars Pose at Level End
This adds a new and optional animation for Characters called `PoseDoor`. When a character uses this animation, they stop at the entrance of the castle door to strike a pose like in All-Stars.
2025-09-25 17:47:11 -07:00
SkyanUltra
8c05b96075 fixed locked achievement eng localization
was accidentally changed at some point. should be good now
2025-09-25 18:30:56 -04:00