JHDev2006
962787c861
fixed a world 9 softlocks with the world select menu
2025-09-24 16:01:47 +01:00
JHDev2006
44a65fe79d
choppy firebars
2025-09-24 12:01:48 +01:00
JHDev2006
b93beefd4f
fixed up fireball colisions
2025-09-24 11:10:12 +01:00
Joe H
8137e3b589
Merge pull request #356 from Falkimore/physics
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Add new physics parameters to Player.gd, give descriptions to old ones
2025-09-23 22:03:09 +01:00
JHDev2006
6cbc7d8fb8
Update LevelEditor.gd
2025-09-23 21:33:49 +01:00
JHDev2006
592d250ce9
added a small optimization to the level editor, since playing custom levels wont need the tile menu, we can just DELETE IT, since its so fucking big and bulky, i bet it causes like half the issues with performance, and is just not needed
2025-09-23 21:31:24 +01:00
Joe H
2dd1b6f2fb
Merge pull request #355 from KirbyKid256/pulls/timer-style-option
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Slower Timer Difficulty Setting
2025-09-23 21:08:34 +01:00
JHDev2006
25b62b9787
can now edit the scroll size of bg layers
2025-09-23 20:53:42 +01:00
KirbyKidJ
fce9fbc9ff
Merged with Time Limit
2025-09-23 12:24:51 -07:00
JHDev2006
775104be13
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-09-23 19:43:50 +01:00
JHDev2006
9f6fb57b6c
i completely forgot i added this thing that would pitch up all music in ANN, i left it in cause turns out you cant pitch up AudioStreamInteractives, so i just kinda forgot about it. whoops
2025-09-23 19:43:49 +01:00
Falkimore
4d036c3add
update each character's CharacterInfo to include new parameters
2025-09-22 18:11:13 -05:00
Falkimore
a770541ddd
add new physics parameters and descriptions
2025-09-22 18:02:44 -05:00
KirbyKidJ
f7bc857991
Slower Timer Difficulty Setting
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Adds a new Difficulty Setting which changes how long each "second" lasts in a level. Off by default, but when on it uses full seconds instead of 0.4 seconds like in SMM2.
NOTE: The translations will need to be checked properly.
2025-09-22 15:40:15 -07:00
Joe H
d3e07180df
Merge pull request #348 from JeodC/optimize-1
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Convert repetitive function in Player.gd to dispatch table
2025-09-22 21:40:08 +01:00
JHDev2006
e8fa54e53e
fixed a bug where full marathon times, were not being saved correctly, if 8-4 already had a single level run recorded
2025-09-22 19:57:45 +01:00
JHDev2006
3fe00f7589
fixed death animation, not playing correctly sometimes
2025-09-22 17:48:33 +01:00
Jeod
7f44b4bc2e
Convert some repetitive functions in Player.gd to dispatch tables
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Convert some repetitive functions in Player.gd to dispatch tables. This makes reading the code easier and clarifies purpose.
2025-09-22 09:50:23 -04:00
JHDev2006
11fbbaaa7d
updated 2-4 to not kill the player when below the screen, in anti grav
2025-09-22 13:29:14 +01:00
JHDev2006
c39b9552ae
Update PipeArea.gd
2025-09-22 12:56:53 +01:00
Joe H
644f4d9e57
Merge pull request #321 from guzlad/pipe-height-fix
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Fix for small custom chararacters being unable to enter sideways underwater pipes
2025-09-22 12:55:55 +01:00
JHDev2006
795f9be8c2
unlocked doors now get saved between checkpoints, correctly,
2025-09-22 11:21:30 +01:00
Joe H
080ec8f908
Merge pull request #330 from JeodC/main
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Reset death flag on death in boo race
2025-09-22 10:02:59 +01:00
KirbyKidJ
afea937948
Doors and Key Fixes
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This fixes the Door animation so that when you enter a door and exit around the same general area, the door you entered from closes automatically.
Also added some fixes for the Level Editor where after leaving the playtest mode, the number of keys you have resets to 0 and the locked doors re-lock.
2025-09-21 23:40:35 -07:00
JHDev2006
ebdd1795b2
Modern transformation animation now actually looks like mario maker now, rejoice
2025-09-21 23:01:41 +01:00
Jeod
a1e9f3e21b
Reset death flag on death in boo race
2025-09-21 17:41:01 -04:00
JHDev2006
873ef53dfd
fixed frame 1 water jumping
2025-09-21 21:43:32 +01:00
JHDev2006
9cb8c42297
Update PipeArea.gd
2025-09-21 21:30:15 +01:00
JHDev2006
515673860f
Fixed world 9-3 coin heaven
2025-09-21 21:29:59 +01:00
JHDev2006
b91cfc6471
fixed some weird camera shenanigans with anti-grav
2025-09-21 19:38:16 +01:00
guzlad
041ee14980
Small fix for smaller custom chararacters being unable to enter sideways underwater pipes
2025-09-21 18:45:15 +02:00
JHDev2006
c26bf96dd9
Fixed LL ending being at day instead of night
2025-09-21 16:51:14 +01:00
JHDev2006
fd37d7fcf8
Fixed brick blocks with items in, being affected by p-switches
2025-09-21 14:38:23 +01:00
JHDev2006
6013a7da77
block bouncing a mushroom, now changes its direction, if at an edge.
2025-09-21 14:03:39 +01:00
JHDev2006
321ebb8e6b
ok, figured out what it was, it was some -1 checks i forgot to do, NOW its sound
2025-09-21 13:22:09 +01:00
JHDev2006
04ac4ba97b
refactor medal achievement unlocking code, might be more reliable? unsure
2025-09-21 13:18:56 +01:00
Joe H
27d9c527d4
Merge pull request #297 from TheOliveOli38/save-tweak
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Create custom content folders directly during save creation
2025-09-21 12:45:15 +01:00
Joe H
67b59cde99
Merge pull request #306 from ValHam1/main
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Added OGG music support
2025-09-21 12:43:09 +01:00
KirbyKidJ
cc640c5ac1
Title Screen QOL Theming
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This was supposed to be a quick quality of life addition for the Title Screen that applied the save and theme to the menu, but then I discovered a new bug I had to bypass with the character palette when doing it. So I ended up doing a bit more related to the Title Screen as a result.
I also *had* a function which checks for the number of valid folders within the Pck to see how many worlds there are, but I think it might've been a bit slow so I replaced it with constant values.
- Save for the currently loaded campaign gets applied on startup
- Backing out of World 9 and over keeps you on said worlds at the title screen
- Added Skyland and Volcano to SMB1 themes since it shares most of its themes with Lost Levels
- Fixed Title Screen Stars for the Volcano Theme
2025-09-20 22:21:22 -07:00
ValHam1
83192a5dd5
Added OGG music support
2025-09-20 19:39:24 -04:00
JHDev2006
567e751065
Your current LSS Browsing data will be saved upon playing a custom level, and will return you to where you originally were, before play
2025-09-20 22:13:43 +01:00
JHDev2006
4cc6e938fc
made sub level transitions a bit smoother
2025-09-20 19:09:34 +01:00
TheOliveOli
09f125d19e
add save manager changes
2025-09-20 09:24:39 -07:00
JHDev2006
f18d2e3575
Changed instruments to be .wav instead of .ogg
2025-09-19 18:18:55 +01:00
JHDev2006
394d8fa620
Fixed a weird bug with checkpoints in the level editor + some tile fixes too
2025-09-19 17:36:18 +01:00
JHDev2006
483ad1e93f
fixed bug #270
2025-09-19 16:18:32 +01:00
Joe H
9e1ab56245
Merge pull request #166 from aloelucidity/main
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Made Boo unlocks based off of completion time
2025-09-19 16:04:07 +01:00
Joe H
afef2cb187
Merge pull request #268 from KirbyKid256/pulls/fixed-title-bgm-looping
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Fixed Title and Boo Race BGM Looping
2025-09-19 16:01:35 +01:00
KirbyKidJ
47100925c5
Fixed Title BGM Looping
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This is a simple bugfix that allows the Title Screen music to loop. It also works with Resource Packs.
For the purposes of faithfulness, this fix is only needed for the Lost Levels title music to match the All-Stars counterpart.
2025-09-18 19:13:24 -07:00
Lean
0f4edcaf68
world 9 minor changes
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my first commit and change to smb1r, i hope things are working alright
- 9-1a: added missing elevator platform at the start
- 9-3: L pipe is now accessible and sends you to coin heaven like the original (however i hope walls and the hardcoded thing cooperate...)
- 9-3: fixed a missing staircase tile near the end, probably removed to be easier but its part of og level design so...
2025-09-17 14:47:45 -03:00