JHDev2006
f77e1510cf
fixed bumpers crashing, and FINALLY HAVE SORTED RESOURCE PACK EXTRACTION, ONLY TOOK BEING ABLE TO DOWNLOAD SOME OF THE FILES FROM THE FUCKING GITHUB TO WORK YEAAAAAAAAAAAAAA I LOVE GODOT
2025-10-19 21:31:09 +01:00
JHDev2006
6011e6f63b
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-19 09:45:49 +01:00
JHDev2006
23345bbbf1
removed sp scrolling from settings menu
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i coded it in about 10 minutes as a joke, and didnt really intend on it being something proper + it comes with a whole new slew of bugs which im not willing to commit to yet, soz. its still in the code so should be relatively easy to hack in, maybe itll come back in future, who knows
2025-10-19 09:45:48 +01:00
John Cooper McDonald
568d45ee31
Change 1-up flagpole to replace the 5000 point bonus ( #550 )
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* Change 1-up flagpole to replace the 5000 point bonus
* Also no 1-ups in you vs boo
* Update EndFlagpole.gd
* Style
* Update EndFlagpole.tscn
2025-10-18 14:42:51 +01:00
JHDev2006
0fd33d6893
fixed fonts not being loaded on export
2025-10-18 13:26:43 +01:00
JHDev2006
e45e7bfce3
added missing infinite spoawning cheep cheeps to LL underwater levels
2025-10-18 13:07:02 +01:00
guzlad
b1f6024fa7
Added special scrolling to menu + fixes ( #618 )
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* Added Special Scrolling to the visuals menu
* Added the actual functionality for special scrolling to work with menu
* Fixed PC-8801 mode if smooth transitions are enabled
* Special scrolling, not-so special translations
2025-10-18 00:27:25 +01:00
John Cooper McDonald
9a17f140e0
Update hitboxes for consistency ( #608 )
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Co-authored-by: Joe H <97353363+JHDev2006@users.noreply.github.com >
2025-10-17 17:12:57 +01:00
JoeMama
5d0a1a8101
couple fixes
2025-10-17 11:48:28 +01:00
JHDev2006
c16903e9a9
final touches
2025-10-16 22:50:31 +01:00
JHDev2006
44e7da3fea
fonts can now have custom variations via jsons
2025-10-16 22:46:02 +01:00
JHDev2006
0d2f0a0187
added Special style scrolling, just for funsies, might make toggleable, not sure yet
2025-10-16 18:13:02 +01:00
John Cooper McDonald
ae4317f9e5
Fix lingering Hammer issues ( #607 )
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* Fix lingering Hammer issues
* CannonBall gib
* Spike Block and Rocky Wrench cleanup
* Update SpikeBlock.tscn
* Update PlayerDetection.gd
2025-10-16 18:02:29 +01:00
John Cooper McDonald
8474bc3c19
Properly implement the Hammer item ( #599 )
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* Properly implement the Hammer item
* Update Boo.gd
* Update LongFirebar.tscn
2025-10-15 18:14:19 +01:00
JHDev2006
69fb2b5005
fixed some warning spam on startup
2025-10-14 16:30:37 +01:00
guzlad
a0369cd612
[QoL] FPS Counter disabled by default, show message after screenshot, show message if noclip is enabled/disabled ( #591 )
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* FPS counter is off by default, enable with F4
* A message or error is now shown on-screen if a screenshot is taken with F2
* Show message when noclip is enabled or disabled
2025-10-14 16:04:08 +01:00
JoeMama
efe3b98aa0
added a quick and dirty fps counter (press F4 or R3 on controller, for it to be toggled)
2025-10-11 22:48:52 +01:00
JoeMama
01238a0f1c
fixed the results menuu persisting to the title screen in ANN
2025-10-10 11:41:22 +01:00
JoeMama
57a659ba34
re-implemented the respawning blocks + items fix, and got rid of a few annoying prints + removed the warning from the resource pack menu in the settings, as its no longer needed
2025-10-10 11:26:09 +01:00
JoeMama
437f98884d
Revert "Merge pull request #458 from KirbyKid256/pulls/more-animated-tilesets"
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This reverts commit 07cb5015cf
, reversing
changes made to ad03246040
.
2025-10-10 11:06:32 +01:00
guzlad
6b53e86ac1
Fixed axe flashing while the game is paused
2025-10-10 05:27:42 +02:00
guzlad
08adf8fd6c
Added 'Is Real' option to Bowser and his bro
2025-10-10 02:58:19 +02:00
guzlad
07cb5015cf
Merge pull request #458 from KirbyKid256/pulls/more-animated-tilesets
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Animated Tilesets for Resource Packs
2025-10-10 00:46:40 +02:00
guzlad
ad03246040
Merge pull request #342 from KirbyKid256/pulls/small-crouch-hitbox-fix
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Hitbox Change for When Small and Crouching
2025-10-10 00:39:37 +02:00
KirbyKidJ
e6bc64affb
Refactored Small Crouching and Big Crouching
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- Added new variables to `CharacterInfo.json`
- Made it so `BlockCollision` area position is attached to top of `SmallCollision` and `BigCollision`
2025-10-09 15:16:14 -07:00
KirbyKidJ
0f628302cb
Merge remote-tracking branch 'upstream/main' into pulls/small-crouch-hitbox-fix
2025-10-09 08:23:38 -07:00
Ramona
46d7ef5a1f
forgot about Modern UI and Key icon
2025-10-08 20:07:05 -04:00
Ramona
5b40319842
Make Coin HUD sprite pause-able to match objects
2025-10-08 19:43:21 -04:00
JHDev2006
6a48a5b32f
fixed up a couple things in the level editor
2025-10-06 22:02:15 +01:00
JHDev2006
8ca35bdcad
updated levelbg snow + leaves particles, to be replaceable
2025-10-06 18:50:40 +01:00
JHDev2006
d8003af13d
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-04 10:54:31 +01:00
JHDev2006
49e6b39084
changing text label colour
2025-10-04 10:54:08 +01:00
KirbyKidJ
0a026a44dd
Merge remote-tracking branch 'upstream/main' into pulls/small-crouch-hitbox-fix
2025-10-03 21:46:36 -07:00
guzlad
32d7a919e4
Added text alignment options to level editor labels
2025-10-04 02:37:06 +02:00
guzlad
fd023f82a6
Added Pause menu BGM setting
2025-10-02 20:39:55 +02:00
JHDev2006
8dc1583f66
IGT is now visible in marathon mode
2025-10-02 11:13:02 +01:00
JHDev2006
05bca140fd
fixed up players getting stuck in blocks, after collecting a powerup mid air
2025-10-02 10:09:21 +01:00
guzlad
f89a48905b
Added if check for pirahna plant offsets to slightly optimize it
2025-10-01 19:24:08 +02:00
JHDev2006
31f8702cde
Update PiranhaPlant.tscn
2025-10-01 17:55:22 +01:00
guzlad
0412d3745d
Fixed piranha plant offsets
2025-10-01 17:45:06 +02:00
JHDev2006
88fc0f8075
fixed up pipe hitboxes on smaller characters + piranha plant rotation
2025-10-01 16:16:06 +01:00
JHDev2006
8fbfbd84bf
added piranha plant rotation + a small optimization to playing custom levels?
2025-10-01 15:15:15 +01:00
JHDev2006
09c4b3c31b
fixed some sfx's not being able to be replaced, via resource packs
2025-10-01 14:28:58 +01:00
JHDev2006
9e5d7bd8e6
skid particles + extra particles setting
2025-10-01 12:33:34 +01:00
KirbyKidJ
8b5d9afba9
Animated Tilesets for All-Stars Resource Packs
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This PR adds animated tilesets! I spent the day working on these, and it wasn't easy. This is primarily to help animate the All-Stars' grass tiles. You should be able to animate the other tilesets as well, but I haven't tested them.
JSONs are provided in the assets for Conveyer Belts and Liquids. There's two ways to animate the tilesets. The first is by the traditional way as used by `AnimatedSprite2D`, and the other is by how Godot animates tilesets normally as seen with the conveyer belts and liquids.
The last thing is that while doing this, I actually managed to fix the Resource Pack bug where reloading also reloads the blocks! It was surprisingly straightforward. I just edited the `BlockClass.gd` file to erase the cells when a block is hit or destroyed.
Let me know if you have any suggestions for things I should change or fix.
2025-09-30 00:04:03 -07:00
JHDev2006
9311424f55
fixed bob omb explosions AGAIN
2025-09-29 20:40:46 +01:00
JHDev2006
6fb271e5aa
Update LevelSelectNew.tscn
2025-09-29 20:27:35 +01:00
JHDev2006
23c0cb5791
ok, now its REALLY done
2025-09-29 15:16:30 +01:00
JHDev2006
62df14f804
alr, multiple inputs are DONE
2025-09-29 15:04:54 +01:00
JHDev2006
99b9de4dad
ok, working now, wanna just get unbinding working
2025-09-29 14:57:22 +01:00