Commit Graph

224 Commits

Author SHA1 Message Date
JHDev2006
39d6527454 swithced order of death loading, so game overs take priority 2025-10-04 11:23:39 +01:00
JHDev2006
ca050380a2 fixed lakitu throwing enemies causing their direction to be 0 2025-10-04 11:04:05 +01:00
JHDev2006
49e6b39084 changing text label colour 2025-10-04 10:54:08 +01:00
KirbyKidJ
0a026a44dd Merge remote-tracking branch 'upstream/main' into pulls/small-crouch-hitbox-fix 2025-10-03 21:46:36 -07:00
JHDev2006
982b5f691e Update GameHUD.gd 2025-10-02 19:43:40 +01:00
guzlad
fd023f82a6 Added Pause menu BGM setting 2025-10-02 20:39:55 +02:00
JHDev2006
9133629c11 LIVES NOW GET SAVED 2025-10-02 11:17:42 +01:00
JHDev2006
8dc1583f66 IGT is now visible in marathon mode 2025-10-02 11:13:02 +01:00
JHDev2006
05bca140fd fixed up players getting stuck in blocks, after collecting a powerup mid air 2025-10-02 10:09:21 +01:00
JHDev2006
f088c9b606 fixed pipes, being terrible and i hate them 2025-10-01 21:48:17 +01:00
Jeod
77d0e9f6c3 Add a screenshot feature (#439) 2025-10-01 20:27:57 +01:00
guzlad
1a9d870883 Removed old Piranha Plant rotation logging 2025-10-01 17:28:42 +02:00
JHDev2006
88fc0f8075 fixed up pipe hitboxes on smaller characters + piranha plant rotation 2025-10-01 16:16:06 +01:00
JHDev2006
8fbfbd84bf added piranha plant rotation + a small optimization to playing custom levels? 2025-10-01 15:15:15 +01:00
JHDev2006
b8d85d1bb2 adjusted player climbing position 2025-10-01 14:18:34 +01:00
JHDev2006
9e5d7bd8e6 skid particles + extra particles setting 2025-10-01 12:33:34 +01:00
JHDev2006
51d81844d0 Added Death Counter to Custom Levels + Fixed castle bridge axe bonus sprites 2025-10-01 10:58:20 +01:00
KirbyKidJ
8b5d9afba9 Animated Tilesets for All-Stars Resource Packs
This PR adds animated tilesets! I spent the day working on these, and it wasn't easy. This is primarily to help animate the All-Stars' grass tiles. You should be able to animate the other tilesets as well, but I haven't tested them.

JSONs are provided in the assets for Conveyer Belts and Liquids. There's two ways to animate the tilesets. The first is by the traditional way as used by `AnimatedSprite2D`, and the other is by how Godot animates tilesets normally as seen with the conveyer belts and liquids.

The last thing is that while doing this, I actually managed to fix the Resource Pack bug where reloading also reloads the blocks! It was surprisingly straightforward. I just edited the `BlockClass.gd` file to erase the cells when a block is hit or destroyed.

Let me know if you have any suggestions for things I should change or fix.
2025-09-30 00:04:03 -07:00
JHDev2006
9311424f55 fixed bob omb explosions AGAIN 2025-09-29 20:40:46 +01:00
JHDev2006
8ae27f63a6 fixed up some lost levels stuff 2025-09-29 20:03:19 +01:00
Jeod
528c4ddfa9 Make cmd arg for rom a bit cleaner (#449) 2025-09-29 18:58:08 +01:00
JHDev2006
f2adcc512f OK NOW IM DONE 2025-09-29 15:50:24 +01:00
JHDev2006
87e0a2d032 OK NOW ITS DONE I SWEAR 2025-09-29 15:48:12 +01:00
JHDev2006
8c9ae3f6ab ok yea im done, updating might be a bit weird? but overall itll be fine 2025-09-29 15:39:06 +01:00
JHDev2006
62df14f804 alr, multiple inputs are DONE 2025-09-29 15:04:54 +01:00
JHDev2006
99b9de4dad ok, working now, wanna just get unbinding working 2025-09-29 14:57:22 +01:00
JHDev2006
00015d2650 started work on multiple input bindinghs, but is very shit, so need to rewrite how these are stored 2025-09-29 13:52:10 +01:00
JHDev2006
0a5e2ea211 added palette effect during small -> fire transformation 2025-09-29 12:19:51 +01:00
JHDev2006
4fa07b7d06 fixed a tiling error, and not being able to skip the challenge "miss.." screen 2025-09-29 11:58:21 +01:00
jdaster64
00fffc35b7 Fix 1UP check condition for LL (#446) 2025-09-29 11:43:38 +01:00
JHDev2006
ac1c2eaf5b adjusted boo unlocking, since you could technically beat gold boo, on white boo, which i thought was a bit dumb and unfair 2025-09-28 22:16:26 +01:00
JHDev2006
1711402a6a fixed a bug where the puase menu couldnt be closed by pressing the pause button again 2025-09-28 21:52:14 +01:00
JHDev2006
c0f2044a1e Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-09-28 16:49:13 +01:00
JHDev2006
f4cdbe18cb added in coin sparkles to blue coins and red coins 2025-09-28 16:49:08 +01:00
Jeod
7ae8f97dde Use ui_accept in ResourcePackContainer.gd (#431) 2025-09-28 16:41:09 +01:00
KirbyKidJ
6d23f9dcd4 Added Coin Sparkle Effects (#350)
* Just the Coin Sparkle stuff

FYI, if a property in the json is formatted like `exa.exb` then it reads `exa` as another object and `exb` as a property in `exa` assuming the root `property_node` contains this object.
Also primarily for Resource Packs to change how the particles work and should explain how I got there with my personal SMAS skin.

* Added Coin Sparkle Texture to Scene

Of course I broke it in some form.
2025-09-28 11:30:45 +01:00
SkyanUltra
f6a31f8508 New Optional Animation States (#420)
* new animation states

additional conditional animation states, including:
- SkidAttack
- IdleAttack
- WalkAttack
- RunAttack
- CrouchJump
- CrouchMove
... along with a new set of animations, the Bump animations (play when hitting your head on a block)
- JumpBump
- CrouchBump
- SwimBump

* added fly animations & tweaked bump animation time

new anims for FlyIdle, FlyUp, FlyMove, FlyAttack, and FlyBump, which all fallback on their Swim counterparts if not found. also changed around some animation fallbacks which made more sense, like bumps using fall animations instead if applicable.

* added bump ignore checks and added a general bump animation

you can now define Bump which will define a bump animation for all bump animations. additionally, bump animations will only play if they can detect an animation. no more fallbacks needed
2025-09-28 11:25:50 +01:00
JHDev2006
872e7fe468 added in pause button rebinding 2025-09-27 21:17:50 +01:00
JHDev2006
ec803a64a6 you can now bind UI / Menu options to keys in the settings 2025-09-27 18:38:03 +01:00
JHDev2006
7728ccea7b fixed a bug where reopening the custom level menu after playing a custom level from the lss browser would cause a crash 2025-09-27 11:40:42 +01:00
JHDev2006
e4334dbb7a removed player preload scene from level class (unused multiplayer shennanigans i was trying ages ago) 2025-09-27 11:19:38 +01:00
JHDev2006
edc0c82959 updated tilesets with hcb's edits, and fixed the custom characters not loading in non-portable mode 2025-09-27 11:15:40 +01:00
JHDev2006
a5676640dd made a quick change to new game clearing, to only clear data, when you actually go into a game, so you can still backout in case of an accident 2025-09-26 21:14:39 +01:00
JHDev2006
786a81a7b8 couple fixes, to do with minus world 2025-09-26 20:46:39 +01:00
Jeod
659e9f3ce8 Add true portable mode (#259) 2025-09-26 20:32:42 +01:00
KirbyKidJ
3a3340ed88 Prevents small crouch if it's not a used animation
Also added some functions for debugging and toggling visible collisions.
Also fixed some inconsistencies with both small and big collisions.
2025-09-26 11:46:09 -07:00
BarrierFalki
78f68b3be1 Allow Mod Loader to automatically add hooks on export (#405)
* Update Mod Loader and Tool addons

* Mod tool checks if script exists before reloading

* Change script export mode to Text for hook export

* Change return type of load_image_from_path to Texture2D
2025-09-26 19:30:40 +01:00
KirbyKidJ
4f06366c94 Merge remote-tracking branch 'upstream/main' into pulls/small-crouch-hitbox-fix 2025-09-26 10:51:17 -07:00
Jeod
1c309ce731 Modularize Discord RPC (#247)
This commit delegates all Discord-related functions to DiscordManager.gd and adds a project setting bool to toggle using Discord RPC at all. Toggling off will reduce cpu and memory overhead when Discord is not needed.
2025-09-26 14:56:44 +01:00
Abdulaziz
c2eafee352 Updated RomVerifier.gd to add support for the European version (#97)
Co-authored-by: Joe H <97353363+JHDev2006@users.noreply.github.com>
2025-09-26 14:50:23 +01:00