KirbyKidJ
0a026a44dd
Merge remote-tracking branch 'upstream/main' into pulls/small-crouch-hitbox-fix
2025-10-03 21:46:36 -07:00
guzlad
f89a48905b
Added if check for pirahna plant offsets to slightly optimize it
2025-10-01 19:24:08 +02:00
JHDev2006
31f8702cde
Update PiranhaPlant.tscn
2025-10-01 17:55:22 +01:00
guzlad
0412d3745d
Fixed piranha plant offsets
2025-10-01 17:45:06 +02:00
JHDev2006
88fc0f8075
fixed up pipe hitboxes on smaller characters + piranha plant rotation
2025-10-01 16:16:06 +01:00
JHDev2006
8fbfbd84bf
added piranha plant rotation + a small optimization to playing custom levels?
2025-10-01 15:15:15 +01:00
JHDev2006
9e5d7bd8e6
skid particles + extra particles setting
2025-10-01 12:33:34 +01:00
JHDev2006
9311424f55
fixed bob omb explosions AGAIN
2025-09-29 20:40:46 +01:00
JHDev2006
1711402a6a
fixed a bug where the puase menu couldnt be closed by pressing the pause button again
2025-09-28 21:52:14 +01:00
JHDev2006
f4cdbe18cb
added in coin sparkles to blue coins and red coins
2025-09-28 16:49:08 +01:00
KirbyKidJ
6d23f9dcd4
Added Coin Sparkle Effects ( #350 )
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* Just the Coin Sparkle stuff
FYI, if a property in the json is formatted like `exa.exb` then it reads `exa` as another object and `exb` as a property in `exa` assuming the root `property_node` contains this object.
Also primarily for Resource Packs to change how the particles work and should explain how I got there with my personal SMAS skin.
* Added Coin Sparkle Texture to Scene
Of course I broke it in some form.
2025-09-28 11:30:45 +01:00
JHDev2006
ec803a64a6
you can now bind UI / Menu options to keys in the settings
2025-09-27 18:38:03 +01:00
KirbyKidJ
3a3340ed88
Prevents small crouch if it's not a used animation
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Also added some functions for debugging and toggling visible collisions.
Also fixed some inconsistencies with both small and big collisions.
2025-09-26 11:46:09 -07:00
KirbyKidJ
4f06366c94
Merge remote-tracking branch 'upstream/main' into pulls/small-crouch-hitbox-fix
2025-09-26 10:51:17 -07:00
JHDev2006
0ef8a28826
updated the pipe cutscene, so that itll use the pipewalk animation, and custom characters pipe sfx
2025-09-26 12:48:14 +01:00
JHDev2006
40c2c04fcd
couple things, icr
2025-09-25 22:54:23 +01:00
JHDev2006
5edc5466b8
fixed a door bug with cusotm levels
2025-09-24 17:53:33 +01:00
JHDev2006
44a65fe79d
choppy firebars
2025-09-24 12:01:48 +01:00
KirbyKidJ
cd2e7522b5
Renamed CrouchShape
to SmallCrouchShape
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Easier to search for on VSC
2025-09-22 21:51:48 -07:00
JHDev2006
cdb7348c67
Update Firebar.tscn
2025-09-22 12:59:27 +01:00
Joe H
681359f416
Merge pull request #334 from guzlad/firebar-improvements
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Removed firebar 45 degree steps, raised limit from 16 to 18
2025-09-22 12:56:09 +01:00
JHDev2006
795f9be8c2
unlocked doors now get saved between checkpoints, correctly,
2025-09-22 11:21:30 +01:00
KirbyKidJ
d501e08995
Hitbox Change for When Small and Crouching
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Adds a quick change to parallel SMM2. I noticed when trying to duck under a Rocky Wrench's wrench while small, I still got hit. So I added an extra hitbox for when you crouch and are small.
It was actually incredibly hard to test if this was accurate in SMM2 since the enemy had Stormtrooper aim. But when it throws a wrench directly at your face and you duck, you can dodge it.
2025-09-22 00:24:52 -07:00
guzlad
9e104c6473
Removed 45 degree limit, changed max length to 18
2025-09-22 02:02:54 +02:00
JHDev2006
ebdd1795b2
Modern transformation animation now actually looks like mario maker now, rejoice
2025-09-21 23:01:41 +01:00
JHDev2006
2fe1fb5808
adjusted monty mole on slopes, and added missing wind to LL 8-2
2025-09-21 14:09:18 +01:00
JHDev2006
6013a7da77
block bouncing a mushroom, now changes its direction, if at an edge.
2025-09-21 14:03:39 +01:00
JHDev2006
e8ffd99fde
reimplemented the camera offsets
2025-09-19 16:44:06 +01:00
JHDev2006
bf5754edd0
Fixed bob omb explosions being green
2025-09-19 16:29:38 +01:00
JHDev2006
9f6f9c40c5
made it so coins actually coin
2025-09-13 19:53:31 +01:00
JHDev2006
3773bdaf64
added the game
2025-09-13 16:30:32 +01:00