Commit Graph

163 Commits

Author SHA1 Message Date
guzlad
07cb5015cf Merge pull request #458 from KirbyKid256/pulls/more-animated-tilesets
Animated Tilesets for Resource Packs
2025-10-10 00:46:40 +02:00
guzlad
ad03246040 Merge pull request #342 from KirbyKid256/pulls/small-crouch-hitbox-fix
Hitbox Change for When Small and Crouching
2025-10-10 00:39:37 +02:00
guzlad
bf962801ac Merge pull request #548 from kittenchilly/challenge-transition
New transition screen + no lives in modern hud for challenge mode
2025-10-10 00:28:53 +02:00
KirbyKidJ
e6bc64affb Refactored Small Crouching and Big Crouching
- Added new variables to `CharacterInfo.json`
- Made it so `BlockCollision` area position is attached to top of `SmallCollision` and `BigCollision`
2025-10-09 15:16:14 -07:00
kittenchilly
897625c19d New transition screen + no lives in modern hud for challenge mode 2025-10-09 16:20:34 -05:00
KirbyKidJ
0f628302cb Merge remote-tracking branch 'upstream/main' into pulls/small-crouch-hitbox-fix 2025-10-09 08:23:38 -07:00
Ramona
46d7ef5a1f forgot about Modern UI and Key icon 2025-10-08 20:07:05 -04:00
Ramona
32583d0295 Merge branch 'JHDev2006:main' into main 2025-10-08 19:49:38 -04:00
Ramona
5b40319842 Make Coin HUD sprite pause-able to match objects 2025-10-08 19:43:21 -04:00
guzlad
6d7590ced0 Moved Bowsers brother into the scrollable menu on Bowser 2025-10-09 00:37:59 +02:00
guzlad
379da41f04 Added Bowser's brother to the level editor 2025-10-08 21:35:47 +02:00
JHDev2006
7edfccbd76 fixed a weird bug, to do with minus world 2025-10-08 15:35:44 +01:00
jdaster64
5cc8718941 Added challenge-hunt invis blocks near end of 2-3, 6-3 in SMB1 (#529) 2025-10-07 20:11:10 +01:00
guzlad
26ea7963ab Added missing fireblock to LL C-4 #523 2025-10-07 07:53:06 +02:00
jdaster64
c21fb5906e Finish testing post-merge 2025-10-07 00:16:28 -04:00
jdaster64
50a01a1a92 Fix merge issues more 2025-10-07 00:02:33 -04:00
jdaster64
6bfff3f87f revert levels with merge issues 2025-10-06 23:54:08 -04:00
jdaster64
929a6a509c Firebars fixed to rotate clockwise 2025-10-06 23:42:18 -04:00
guzlad
468bf19f19 Fixed time limits in SMBLL 4-4, C-4 2025-10-07 05:41:23 +02:00
guzlad
213feed6eb Fixed time limits in SMB1 3-4, 8-3 2025-10-07 04:46:15 +02:00
jdaster64
4fc18998a7 Change time limits for SMB1 3-4, 8-3, LL 4-4 to 300 seconds to match original games 2025-10-06 21:58:01 -04:00
guzlad
fedb5df2f6 Restarting in SMBS 1-4 and 2-2 won't bring you back to SMB1 2025-10-07 03:18:19 +02:00
JHDev2006
6a48a5b32f fixed up a couple things in the level editor 2025-10-06 22:02:15 +01:00
JHDev2006
8ca35bdcad updated levelbg snow + leaves particles, to be replaceable 2025-10-06 18:50:40 +01:00
JHDev2006
d8003af13d Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-10-04 10:54:31 +01:00
JHDev2006
49e6b39084 changing text label colour 2025-10-04 10:54:08 +01:00
KirbyKidJ
0a026a44dd Merge remote-tracking branch 'upstream/main' into pulls/small-crouch-hitbox-fix 2025-10-03 21:46:36 -07:00
guzlad
32d7a919e4 Added text alignment options to level editor labels 2025-10-04 02:37:06 +02:00
guzlad
fd023f82a6 Added Pause menu BGM setting 2025-10-02 20:39:55 +02:00
JHDev2006
8dc1583f66 IGT is now visible in marathon mode 2025-10-02 11:13:02 +01:00
JHDev2006
05bca140fd fixed up players getting stuck in blocks, after collecting a powerup mid air 2025-10-02 10:09:21 +01:00
JHDev2006
f088c9b606 fixed pipes, being terrible and i hate them 2025-10-01 21:48:17 +01:00
guzlad
f89a48905b Added if check for pirahna plant offsets to slightly optimize it 2025-10-01 19:24:08 +02:00
JHDev2006
31f8702cde Update PiranhaPlant.tscn 2025-10-01 17:55:22 +01:00
guzlad
0412d3745d Fixed piranha plant offsets 2025-10-01 17:45:06 +02:00
JHDev2006
88fc0f8075 fixed up pipe hitboxes on smaller characters + piranha plant rotation 2025-10-01 16:16:06 +01:00
JHDev2006
8fbfbd84bf added piranha plant rotation + a small optimization to playing custom levels? 2025-10-01 15:15:15 +01:00
BarrierFalki
b397ff4f6b Add Sigebou to the editor (#468)
* Add Sigebou to the editor

* Add translations for Sigebou
2025-10-01 14:30:36 +01:00
JHDev2006
09c4b3c31b fixed some sfx's not being able to be replaced, via resource packs 2025-10-01 14:28:58 +01:00
JHDev2006
76953f8e40 ANN + LL ending npc's are no longer hard coded 2025-10-01 14:24:26 +01:00
JHDev2006
9e5d7bd8e6 skid particles + extra particles setting 2025-10-01 12:33:34 +01:00
JHDev2006
51d81844d0 Added Death Counter to Custom Levels + Fixed castle bridge axe bonus sprites 2025-10-01 10:58:20 +01:00
KirbyKidJ
8b5d9afba9 Animated Tilesets for All-Stars Resource Packs
This PR adds animated tilesets! I spent the day working on these, and it wasn't easy. This is primarily to help animate the All-Stars' grass tiles. You should be able to animate the other tilesets as well, but I haven't tested them.

JSONs are provided in the assets for Conveyer Belts and Liquids. There's two ways to animate the tilesets. The first is by the traditional way as used by `AnimatedSprite2D`, and the other is by how Godot animates tilesets normally as seen with the conveyer belts and liquids.

The last thing is that while doing this, I actually managed to fix the Resource Pack bug where reloading also reloads the blocks! It was surprisingly straightforward. I just edited the `BlockClass.gd` file to erase the cells when a block is hit or destroyed.

Let me know if you have any suggestions for things I should change or fix.
2025-09-30 00:04:03 -07:00
JHDev2006
9311424f55 fixed bob omb explosions AGAIN 2025-09-29 20:40:46 +01:00
JHDev2006
6fb271e5aa Update LevelSelectNew.tscn 2025-09-29 20:27:35 +01:00
JHDev2006
8ae27f63a6 fixed up some lost levels stuff 2025-09-29 20:03:19 +01:00
JHDev2006
23c0cb5791 ok, now its REALLY done 2025-09-29 15:16:30 +01:00
JHDev2006
62df14f804 alr, multiple inputs are DONE 2025-09-29 15:04:54 +01:00
JHDev2006
99b9de4dad ok, working now, wanna just get unbinding working 2025-09-29 14:57:22 +01:00
JHDev2006
00015d2650 started work on multiple input bindinghs, but is very shit, so need to rewrite how these are stored 2025-09-29 13:52:10 +01:00