mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 07:28:14 +00:00
fixed up pipe hitboxes on smaller characters + piranha plant rotation
This commit is contained in:
@@ -184,9 +184,14 @@ _data = {
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[sub_resource type="GDScript" id="GDScript_ofvpu"]
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script/source = "extends Node
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@onready var starting_position: Vector2 = owner.global_position
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func _process(_delta: float) -> void:
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const OFFSETS = [Vector2.ZERO, Vector2.ZERO, Vector2(-16, 0), Vector2(16, 0)]
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if Global.level_editor != null:
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owner.global_rotation_degrees = [0, 180, 90, -90][owner.pipe_direction]
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owner.global_rotation_degrees = [0, 180, 90, -90][owner.plant_direction]
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var offset = OFFSETS[owner.plant_direction]
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owner.global_position = starting_position + offset
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"
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[node name="PirannhaPlant" type="CharacterBody2D" node_paths=PackedStringArray("on_screen_enabler", "score_note_adder") groups=["Enemies"]]
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@@ -290,7 +295,7 @@ metadata/_custom_type_script = "uid://ba18grqjixded"
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[node name="EditorPropertyExposer" type="Node" parent="."]
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script = ExtResource("12_ofvpu")
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properties = Array[String](["pipe_direction"])
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properties = Array[String](["plant_direction"])
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metadata/_custom_type_script = "uid://ctfbuoxtnnl0q"
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[node name="Node" type="Node" parent="."]
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@@ -292,11 +292,11 @@ _data = {
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_nbkfn"]
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resource_local_to_scene = true
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size = Vector2(9, 14)
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size = Vector2(9.2, 14)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_d20nf"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_vijl6"]
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resource_local_to_scene = true
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size = Vector2(9, 29.5)
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size = Vector2(9.2, 29.5)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_f6bau"]
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resource_local_to_scene = true
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@@ -498,7 +498,6 @@ collision_mask = 3
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collision_priority = 10000000.0
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slide_on_ceiling = false
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floor_constant_speed = true
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floor_max_angle = 0.872665
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floor_snap_length = 4.0
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platform_on_leave = 2
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script = ExtResource("1_f6bau")
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@@ -668,7 +667,6 @@ editor_draw_limits = true
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editor_draw_drag_margin = true
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[node name="Hitbox" type="Area2D" parent="."]
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visible = false
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position = Vector2(0, -10)
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collision_mask = 5
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@@ -681,7 +679,7 @@ offset = Vector2(0, -10)
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[node name="BigShape" type="CollisionShape2D" parent="Hitbox" groups=["BigCollisions"]]
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position = Vector2(0, -4.75)
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shape = SubResource("RectangleShape2D_d20nf")
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shape = SubResource("RectangleShape2D_vijl6")
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disabled = true
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debug_color = Color(1, 0, 0, 0.419608)
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script = ExtResource("21_jl70t")
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=83 format=4 uid="uid://bksxgpygrdjl7"]
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[gd_scene load_steps=78 format=4 uid="uid://bksxgpygrdjl7"]
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[ext_resource type="Script" uid="uid://erdjx03phltn" path="res://Scripts/Classes/LevelBGNew.gd" id="1_pkg8e"]
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[ext_resource type="Script" uid="uid://cq6f682453q6o" path="res://Scripts/Classes/Components/ResourceSetter.gd" id="3_6m0f5"]
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@@ -252,41 +252,12 @@ _data = {
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&"Turn": SubResource("Animation_lvidp")
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}
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_413gx"]
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emission_shape = 3
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emission_box_extents = Vector3(256, 1, 1)
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direction = Vector3(0, 1, 0)
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spread = 15.0
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initial_velocity_min = 20.0
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initial_velocity_max = 50.0
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gravity = Vector3(0, 0, 0)
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[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_7urbp"]
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particles_animation = true
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particles_anim_h_frames = 2
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particles_anim_v_frames = 1
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particles_anim_loop = false
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[sub_resource type="Curve" id="Curve_yxjfg"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.738889, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_e4hrf"]
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curve = SubResource("Curve_yxjfg")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_b8hji"]
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particle_flag_disable_z = true
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emission_shape = 3
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emission_box_extents = Vector3(512, 1, 1)
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direction = Vector3(0, 1, 0)
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initial_velocity_min = 25.0
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initial_velocity_max = 100.0
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angular_velocity_min = -720.0
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angular_velocity_max = 720.0
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gravity = Vector3(0, 0, 0)
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alpha_curve = SubResource("CurveTexture_e4hrf")
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anim_offset_max = 1.0
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[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_dmpyo"]
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particles_animation = true
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particles_anim_h_frames = 3
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@@ -304,16 +275,6 @@ metadata/_snap_count = 3
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gradient = SubResource("Gradient_dmpyo")
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width = 3
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_dmpyo"]
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particle_flag_disable_z = true
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emission_shape = 3
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emission_box_extents = Vector3(256, 1, 1)
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direction = Vector3(0, -1, 0)
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initial_velocity_min = 5.0
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initial_velocity_max = 20.0
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gravity = Vector3(0, -10, 0)
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anim_offset_max = 1.0
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[sub_resource type="Gradient" id="Gradient_qkl8a"]
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offsets = PackedFloat32Array(0)
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colors = PackedColorArray(0.266667, 0.137255, 0.0235294, 1)
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@@ -711,26 +672,34 @@ process_mode = 1
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repeat_size = Vector2(512, 512)
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repeat_times = 4
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[node name="Snow" type="GPUParticles2D" parent="OverlayLayer/Particles"]
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[node name="Snow" type="CPUParticles2D" parent="OverlayLayer/Particles"]
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process_mode = 1
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visible = false
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position = Vector2(256, 256)
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amount = 128
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lifetime = 20.0
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preprocess = 20.0
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fixed_fps = 30
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local_coords = true
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process_material = SubResource("ParticleProcessMaterial_413gx")
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draw_order = 1
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emission_shape = 3
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emission_rect_extents = Vector2(256, 1)
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direction = Vector2(0, 1)
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spread = 15.0
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gravity = Vector2(0, 0)
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initial_velocity_min = 20.0
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initial_velocity_max = 50.0
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[node name="ResourceSetter" type="Node" parent="OverlayLayer/Particles/Snow" node_paths=PackedStringArray("node_to_affect")]
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process_mode = 1
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script = ExtResource("10_lvidp")
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node_to_affect = NodePath("..")
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node_to_affect = NodePath("")
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property_name = "texture"
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mode = 1
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resource_json = ExtResource("25_aw4cr")
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metadata/_custom_type_script = "uid://cbal8ms2oe1ik"
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[node name="Leaves" type="GPUParticles2D" parent="OverlayLayer/Particles"]
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[node name="Leaves" type="CPUParticles2D" parent="OverlayLayer/Particles"]
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process_mode = 1
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visible = false
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material = SubResource("CanvasItemMaterial_7urbp")
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@@ -739,18 +708,28 @@ amount = 64
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texture = ExtResource("25_q36g4")
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lifetime = 30.0
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preprocess = 20.0
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fixed_fps = 30
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local_coords = true
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process_material = SubResource("ParticleProcessMaterial_b8hji")
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draw_order = 1
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emission_shape = 3
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emission_rect_extents = Vector2(512, 1)
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direction = Vector2(0, 1)
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gravity = Vector2(0, 0)
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initial_velocity_min = 25.0
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initial_velocity_max = 100.0
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angular_velocity_min = -720.0
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angular_velocity_max = 720.0
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anim_offset_max = 1.0
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[node name="ResourceSetterNew" type="Node" parent="OverlayLayer/Particles/Leaves" node_paths=PackedStringArray("node_to_affect")]
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script = ExtResource("10_lvidp")
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node_to_affect = NodePath("..")
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node_to_affect = NodePath("")
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property_name = "texture"
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mode = 1
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resource_json = ExtResource("28_ugdi7")
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metadata/_custom_type_script = "uid://cbal8ms2oe1ik"
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[node name="LavaEmber" type="GPUParticles2D" parent="OverlayLayer/Particles"]
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[node name="LavaEmber" type="CPUParticles2D" parent="OverlayLayer/Particles"]
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process_mode = 1
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visibility_layer = 2
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z_index = -50
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@@ -761,9 +740,17 @@ amount = 64
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texture = SubResource("GradientTexture1D_78nlv")
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lifetime = 5.0
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preprocess = 10.0
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fixed_fps = 30
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fract_delta = false
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local_coords = true
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process_material = SubResource("ParticleProcessMaterial_dmpyo")
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draw_order = 1
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emission_shape = 3
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emission_rect_extents = Vector2(256, 1)
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direction = Vector2(0, -1)
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gravity = Vector2(0, -10)
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initial_velocity_min = 5.0
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initial_velocity_max = 20.0
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anim_offset_max = 1.0
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[node name="FGLayer" type="Parallax2D" parent="."]
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process_mode = 1
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