Does two things for the All Night Nippon campaign. This PR replaces Princess Peach in ANN with her real life counterpart as in the original game. This was simply a JSON edit.
The second change is that it adds the Fuji TV Network logo to the Castle Flag as seen in-game specifically for the ANN campaign. This one does edit the sprite sheet for `CastleFlag.png`.
I know the NPCs are based on real people, but I don't remember their names. So I've just been calling them as they're labeled internally.
Not sure how this bug happened since it worked before.
This adds a check for Brick Blocks. If its parent TileMap collision is disabled, the Brick Blocks' collision is also disabled.
This allows the user to enter the Minus World as it would be blocked off otherwise.
I'm gonna be honest, I forgot about this one.
This updates the ResourceSetter for this menu's BGM from the old one to the new one so it can use the JSON and BGM formats.
This is a simple bugfix that allows the Title Screen music to loop. It also works with Resource Packs.
For the purposes of faithfulness, this fix is only needed for the Lost Levels title music to match the All-Stars counterpart.
- 5-1: fmissing invisible blocks next to the big staircase near the wind section have been added, challenge mode egg moved one tile to the right as consequence
- 5-1: now the huge wall invisible blocks have bg cues now instead of just being visible
- 6-1: fixed tile changes between level design difficulties beng in reverse order
- 6-4 and 8-4c: some long firebars were short, no longer the case!
- 8-4c: now modern level design will give a mushroom and classic a poison one on the 4-? blocks section
- A-2: missing 1up added for the spring to make sense
- D-3: added missing brick blocks and castle walls, making level look less plain in general
- D-4: now an extra falling platform will exist in modern level design to make a jump less hard, otherwise it doesnt exist as in the original game