Commit Graph

107 Commits

Author SHA1 Message Date
KirbyKidJ
8df497e2e2 Saving Disco Peach & Fuji TV Network Flag
Does two things for the All Night Nippon campaign. This PR replaces Princess Peach in ANN with her real life counterpart as in the original game. This was simply a JSON edit.

The second change is that it adds the Fuji TV Network logo to the Castle Flag as seen in-game specifically for the ANN campaign. This one does edit the sprite sheet for `CastleFlag.png`.

I know the NPCs are based on real people, but I don't remember their names. So I've just been calling them as they're labeled internally.
2025-09-20 18:50:17 -07:00
JHDev2006
9ac88f981c 1-2 warp zone minus world now goes to world 5 2025-09-20 22:52:54 +01:00
JHDev2006
567e751065 Your current LSS Browsing data will be saved upon playing a custom level, and will return you to where you originally were, before play 2025-09-20 22:13:43 +01:00
JHDev2006
4cc6e938fc made sub level transitions a bit smoother 2025-09-20 19:09:34 +01:00
JHDev2006
99066de39b changed the difficulty stars to be skulls instead, to better reflect how LSS handles stars 2025-09-20 18:39:14 +01:00
JHDev2006
d73a288672 seriously godot, get it together 2025-09-20 18:23:49 +01:00
JHDev2006
2c65f5675b godot i beg you PLEASE fix https://github.com/godotengine/godot/issues/107593 2025-09-20 18:17:46 +01:00
Joe H
f49c75da93 Merge pull request #299 from KirbyKid256/pulls/re-opened-minus-world
Re-Opened the Minus World
2025-09-20 18:14:05 +01:00
KirbyKidJ
cc64dc18e8 Re-Opened the Minus World
Not sure how this bug happened since it worked before.

This adds a check for Brick Blocks. If its parent TileMap collision is disabled, the Brick Blocks' collision is also disabled.
This allows the user to enter the Minus World as it would be blocked off otherwise.
2025-09-20 10:07:05 -07:00
Joe H
95215f9a48 Merge pull request #284 from KirbyKid256/pulls/coin-heaven-warp-fix
Coin Heaven Warps Player to The Right Spot
2025-09-20 17:01:08 +01:00
JHDev2006
2e4b9337b3 Fixed ANN 5-3 error 2025-09-20 16:35:26 +01:00
JHDev2006
343be4afa4 fixed 2-3 innaccuracy #294 2025-09-20 16:31:15 +01:00
JHDev2006
b18e676e7a fixed the purgatory pipe in SMBS 4-1 2025-09-20 13:28:48 +01:00
JHDev2006
4c1ad0a5d5 added trimint into credits 2025-09-20 13:26:56 +01:00
JHDev2006
376b3fd0eb Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-09-20 13:25:04 +01:00
JHDev2006
ff8cd9ed4c merged the SoundFix resource pack into basegame, thanks Trimint123! 2025-09-20 13:24:59 +01:00
Joe H
74079e2586 Merge pull request #286 from KirbyKid256/pulls/custom-levels-bgm-looping
Added Loop Points to Custom Levels Menu BGM
2025-09-20 13:15:05 +01:00
JHDev2006
5545e3c7f2 fixed a bug where bricks were being misplaced 2025-09-20 13:09:39 +01:00
KirbyKidJ
27dfa8fdb1 Added Loop Points to Custom Levels Menu
I'm gonna be honest, I forgot about this one.
This updates the ResourceSetter for this menu's BGM from the old one to the new one so it can use the JSON and BGM formats.
2025-09-19 15:55:09 -07:00
KirbyKidJ
f3546da459 Coin Heaven Warps Player to The Right Spot
Tweaks the code a bit for the Coin Heaven Warping so the Player isn't sent back to the beginning and to where the exit is
2025-09-19 14:22:53 -07:00
JHDev2006
6c11b95570 made a few changes to smbs level design to better utilize classic and modern level design settings 2025-09-19 20:59:29 +01:00
JHDev2006
be1d919c65 updated some stuff 2025-09-19 20:42:50 +01:00
JHDev2006
001fce7b6d Update 5-3.tscn 2025-09-19 20:33:38 +01:00
JHDev2006
68547a1d76 fixed pick at path correct jingle playing multiple times 2025-09-19 20:32:05 +01:00
JHDev2006
a93f19c506 fixed brick block collision not working, when offscreen 2025-09-19 19:01:52 +01:00
JHDev2006
942609ed2a fixed resource pack template creation not saving wavs properly 2025-09-19 18:23:25 +01:00
JHDev2006
f18d2e3575 Changed instruments to be .wav instead of .ogg 2025-09-19 18:18:55 +01:00
JHDev2006
394d8fa620 Fixed a weird bug with checkpoints in the level editor + some tile fixes too 2025-09-19 17:36:18 +01:00
JHDev2006
561a3239f9 Fixed Hachisuke and wing items, using the wrong white 2025-09-19 17:04:02 +01:00
JHDev2006
a4235fa3da adjusted 9-1 to have the elevator lines, and the correctly sized elevator platforms 2025-09-19 17:00:36 +01:00
JHDev2006
ddad90bf5f re-added coin brick block to smb1 3-1 2025-09-19 16:46:51 +01:00
JHDev2006
e8ffd99fde reimplemented the camera offsets 2025-09-19 16:44:06 +01:00
JHDev2006
bf5754edd0 Fixed bob omb explosions being green 2025-09-19 16:29:38 +01:00
JHDev2006
eafdf32eb1 Fixed bonus green koopa shell sprites 2025-09-19 16:28:31 +01:00
JHDev2006
a294e4d553 updated credits to include sam and slava, sorry lads! 2025-09-19 16:24:06 +01:00
JHDev2006
483ad1e93f fixed bug #270 2025-09-19 16:18:32 +01:00
Joe H
b0648996f9 Merge pull request #196 from KirbyKid256/pulls/resource-pack-expansion
Resource Pack Expansion Pt.1 - Campaign Icons and Audio
2025-09-19 16:07:18 +01:00
Joe H
28490fc4c9 Merge pull request #159 from Renhoex/Accurate-camera
Attempt to create more accurate initial camera scroll
2025-09-19 16:06:23 +01:00
Joe H
9e1ab56245 Merge pull request #166 from aloelucidity/main
Made Boo unlocks based off of completion time
2025-09-19 16:04:07 +01:00
Joe H
e8bf06f304 Merge pull request #233 from Renhoex/Fix-jittering-boo-background
Fixed jittering  background on boo race menu
2025-09-19 16:03:13 +01:00
Joe H
afef2cb187 Merge pull request #268 from KirbyKid256/pulls/fixed-title-bgm-looping
Fixed Title and Boo Race BGM Looping
2025-09-19 16:01:35 +01:00
Joe H
657c78c201 Merge pull request #235 from LeanneTM/main
Lost Levels level fixes
2025-09-19 14:27:49 +01:00
JHDev2006
cdf3f7fbe7 ok, NOW its fixed, i forgot poison lol 2025-09-19 14:27:29 +01:00
JHDev2006
dcb32855e4 Fixed randomly dying, on ultrawide resolutions
Turns out the bg liquids still had collisions, so if setup right, they would still kill the player, has now been fixed!
2025-09-19 14:24:32 +01:00
KirbyKidJ
7237d56289 Added Loop Points to the Boo Menu and Pack Support
Only put this commit here since A: It's related to the BGM files, and B: It's dependent on the previous commit.
2025-09-18 20:17:40 -07:00
KirbyKidJ
3a6b09f8f9 Applied Resource Pack Audio Fix to Credits 2025-09-18 19:35:15 -07:00
KirbyKidJ
88a97597ae Merge remote-tracking branch 'upstream/main' into pulls/resource-pack-expansion 2025-09-18 19:19:22 -07:00
KirbyKidJ
47100925c5 Fixed Title BGM Looping
This is a simple bugfix that allows the Title Screen music to loop. It also works with Resource Packs.

For the purposes of faithfulness, this fix is only needed for the Lost Levels title music to match the All-Stars counterpart.
2025-09-18 19:13:24 -07:00
Lean
c4f7d3e87c updated 6-3
moved red koopa down (why did they start floating?) and removed a duplicate green paratroopa
2025-09-18 21:28:07 -03:00
Lean
209079fb0c bunch of lost levels changes
- 5-1: fmissing invisible blocks next to the big staircase near the wind section have been added, challenge mode egg moved one tile to the right as consequence
- 5-1: now the huge wall invisible blocks have bg cues now instead of just being visible
- 6-1: fixed tile changes between level design difficulties beng in reverse order
- 6-4 and 8-4c: some long firebars were short, no longer the case!
- 8-4c: now modern level design will give a mushroom and classic a poison one on the 4-? blocks section
- A-2: missing 1up added for the spring to make sense
- D-3: added missing brick blocks and castle walls, making level look less plain in general
- D-4: now an extra falling platform will exist in modern level design to make a jump less hard, otherwise it doesnt exist as in the original game
2025-09-17 16:16:54 -03:00