JHDev2006
6a48a5b32f
fixed up a couple things in the level editor
2025-10-06 22:02:15 +01:00
JHDev2006
8ca35bdcad
updated levelbg snow + leaves particles, to be replaceable
2025-10-06 18:50:40 +01:00
JHDev2006
d8003af13d
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-04 10:54:31 +01:00
JHDev2006
49e6b39084
changing text label colour
2025-10-04 10:54:08 +01:00
guzlad
32d7a919e4
Added text alignment options to level editor labels
2025-10-04 02:37:06 +02:00
guzlad
fd023f82a6
Added Pause menu BGM setting
2025-10-02 20:39:55 +02:00
JHDev2006
8dc1583f66
IGT is now visible in marathon mode
2025-10-02 11:13:02 +01:00
JHDev2006
05bca140fd
fixed up players getting stuck in blocks, after collecting a powerup mid air
2025-10-02 10:09:21 +01:00
guzlad
f89a48905b
Added if check for pirahna plant offsets to slightly optimize it
2025-10-01 19:24:08 +02:00
JHDev2006
31f8702cde
Update PiranhaPlant.tscn
2025-10-01 17:55:22 +01:00
guzlad
0412d3745d
Fixed piranha plant offsets
2025-10-01 17:45:06 +02:00
JHDev2006
88fc0f8075
fixed up pipe hitboxes on smaller characters + piranha plant rotation
2025-10-01 16:16:06 +01:00
JHDev2006
8fbfbd84bf
added piranha plant rotation + a small optimization to playing custom levels?
2025-10-01 15:15:15 +01:00
JHDev2006
09c4b3c31b
fixed some sfx's not being able to be replaced, via resource packs
2025-10-01 14:28:58 +01:00
JHDev2006
9e5d7bd8e6
skid particles + extra particles setting
2025-10-01 12:33:34 +01:00
JHDev2006
9311424f55
fixed bob omb explosions AGAIN
2025-09-29 20:40:46 +01:00
JHDev2006
6fb271e5aa
Update LevelSelectNew.tscn
2025-09-29 20:27:35 +01:00
JHDev2006
23c0cb5791
ok, now its REALLY done
2025-09-29 15:16:30 +01:00
JHDev2006
62df14f804
alr, multiple inputs are DONE
2025-09-29 15:04:54 +01:00
JHDev2006
99b9de4dad
ok, working now, wanna just get unbinding working
2025-09-29 14:57:22 +01:00
JHDev2006
00015d2650
started work on multiple input bindinghs, but is very shit, so need to rewrite how these are stored
2025-09-29 13:52:10 +01:00
JHDev2006
2f6a36395a
edited red coin and blue coin particles to also be CPUParticles
2025-09-29 11:45:07 +01:00
Jeod
5819dee966
Use CPUParticles2D for coin sparkle ( #444 )
2025-09-29 11:44:45 +01:00
JHDev2006
1711402a6a
fixed a bug where the puase menu couldnt be closed by pressing the pause button again
2025-09-28 21:52:14 +01:00
JHDev2006
f4cdbe18cb
added in coin sparkles to blue coins and red coins
2025-09-28 16:49:08 +01:00
KirbyKidJ
6d23f9dcd4
Added Coin Sparkle Effects ( #350 )
...
* Just the Coin Sparkle stuff
FYI, if a property in the json is formatted like `exa.exb` then it reads `exa` as another object and `exb` as a property in `exa` assuming the root `property_node` contains this object.
Also primarily for Resource Packs to change how the particles work and should explain how I got there with my personal SMAS skin.
* Added Coin Sparkle Texture to Scene
Of course I broke it in some form.
2025-09-28 11:30:45 +01:00
JHDev2006
872e7fe468
added in pause button rebinding
2025-09-27 21:17:50 +01:00
JHDev2006
ec803a64a6
you can now bind UI / Menu options to keys in the settings
2025-09-27 18:38:03 +01:00
Jeod
659e9f3ce8
Add true portable mode ( #259 )
2025-09-26 20:32:42 +01:00
JHDev2006
0ef8a28826
updated the pipe cutscene, so that itll use the pipewalk animation, and custom characters pipe sfx
2025-09-26 12:48:14 +01:00
JHDev2006
40c2c04fcd
couple things, icr
2025-09-25 22:54:23 +01:00
JHDev2006
21098feb72
error messages now properly wrap, so they dont go off screen
2025-09-24 19:03:23 +01:00
JHDev2006
df13040b45
Fixed a colour palette issue with autumn yellow pipes
2025-09-24 18:22:02 +01:00
JHDev2006
5edc5466b8
fixed a door bug with cusotm levels
2025-09-24 17:53:33 +01:00
JHDev2006
962787c861
fixed a world 9 softlocks with the world select menu
2025-09-24 16:01:47 +01:00
JHDev2006
44a65fe79d
choppy firebars
2025-09-24 12:01:48 +01:00
JHDev2006
9d5d5718ac
fixed a bug where killing an entity near a fan, would cause the track rider, to take the fan
2025-09-24 10:40:10 +01:00
JHDev2006
3a4018c48a
text shadow colours are now based on a seperate image / json, INSTEAD OF THE FUCKING TERRAIN TILESET WHYYYYYYYYYYYYYYYY
2025-09-23 22:01:07 +01:00
KirbyKidJ
fce9fbc9ff
Merged with Time Limit
2025-09-23 12:24:51 -07:00
KirbyKidJ
f7bc857991
Slower Timer Difficulty Setting
...
Adds a new Difficulty Setting which changes how long each "second" lasts in a level. Off by default, but when on it uses full seconds instead of 0.4 seconds like in SMM2.
NOTE: The translations will need to be checked properly.
2025-09-22 15:40:15 -07:00
JHDev2006
632d765222
level select now shows your high score and score target for challenge mode
2025-09-22 20:08:40 +01:00
Joe H
1b9fef5980
Merge pull request #323 from KirbyKid256/pulls/sp-castle-in-editor
...
Special Castle in Level Editor
2025-09-22 15:20:27 +01:00
JHDev2006
cdb7348c67
Update Firebar.tscn
2025-09-22 12:59:27 +01:00
JHDev2006
a07cc21275
updated pipe generators, to suck less
2025-09-22 12:56:25 +01:00
Joe H
681359f416
Merge pull request #334 from guzlad/firebar-improvements
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Removed firebar 45 degree steps, raised limit from 16 to 18
2025-09-22 12:56:09 +01:00
JHDev2006
b6c97ffa1e
Fixed up some custom level menu stuff
2025-09-22 12:41:32 +01:00
JHDev2006
795f9be8c2
unlocked doors now get saved between checkpoints, correctly,
2025-09-22 11:21:30 +01:00
guzlad
9e104c6473
Removed 45 degree limit, changed max length to 18
2025-09-22 02:02:54 +02:00
JHDev2006
ebdd1795b2
Modern transformation animation now actually looks like mario maker now, rejoice
2025-09-21 23:01:41 +01:00
KirbyKidJ
42cfcaf872
Special Castle in Level Editor
...
This PR changes the End Final Castle to use the Special visuals when the level is in the SMBS campaign.
This is primarily for the Level Editor / Custom Levels and isn't really necessary for the main campaigns. Hence the added check to see if the Level Editor is used.
2025-09-21 11:26:18 -07:00