Commit Graph

73 Commits

Author SHA1 Message Date
JHDev2006
6a48a5b32f fixed up a couple things in the level editor 2025-10-06 22:02:15 +01:00
JHDev2006
8ca35bdcad updated levelbg snow + leaves particles, to be replaceable 2025-10-06 18:50:40 +01:00
JHDev2006
d8003af13d Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-10-04 10:54:31 +01:00
JHDev2006
49e6b39084 changing text label colour 2025-10-04 10:54:08 +01:00
guzlad
32d7a919e4 Added text alignment options to level editor labels 2025-10-04 02:37:06 +02:00
guzlad
fd023f82a6 Added Pause menu BGM setting 2025-10-02 20:39:55 +02:00
JHDev2006
8dc1583f66 IGT is now visible in marathon mode 2025-10-02 11:13:02 +01:00
JHDev2006
05bca140fd fixed up players getting stuck in blocks, after collecting a powerup mid air 2025-10-02 10:09:21 +01:00
guzlad
f89a48905b Added if check for pirahna plant offsets to slightly optimize it 2025-10-01 19:24:08 +02:00
JHDev2006
31f8702cde Update PiranhaPlant.tscn 2025-10-01 17:55:22 +01:00
guzlad
0412d3745d Fixed piranha plant offsets 2025-10-01 17:45:06 +02:00
JHDev2006
88fc0f8075 fixed up pipe hitboxes on smaller characters + piranha plant rotation 2025-10-01 16:16:06 +01:00
JHDev2006
8fbfbd84bf added piranha plant rotation + a small optimization to playing custom levels? 2025-10-01 15:15:15 +01:00
JHDev2006
09c4b3c31b fixed some sfx's not being able to be replaced, via resource packs 2025-10-01 14:28:58 +01:00
JHDev2006
9e5d7bd8e6 skid particles + extra particles setting 2025-10-01 12:33:34 +01:00
JHDev2006
9311424f55 fixed bob omb explosions AGAIN 2025-09-29 20:40:46 +01:00
JHDev2006
6fb271e5aa Update LevelSelectNew.tscn 2025-09-29 20:27:35 +01:00
JHDev2006
23c0cb5791 ok, now its REALLY done 2025-09-29 15:16:30 +01:00
JHDev2006
62df14f804 alr, multiple inputs are DONE 2025-09-29 15:04:54 +01:00
JHDev2006
99b9de4dad ok, working now, wanna just get unbinding working 2025-09-29 14:57:22 +01:00
JHDev2006
00015d2650 started work on multiple input bindinghs, but is very shit, so need to rewrite how these are stored 2025-09-29 13:52:10 +01:00
JHDev2006
2f6a36395a edited red coin and blue coin particles to also be CPUParticles 2025-09-29 11:45:07 +01:00
Jeod
5819dee966 Use CPUParticles2D for coin sparkle (#444) 2025-09-29 11:44:45 +01:00
JHDev2006
1711402a6a fixed a bug where the puase menu couldnt be closed by pressing the pause button again 2025-09-28 21:52:14 +01:00
JHDev2006
f4cdbe18cb added in coin sparkles to blue coins and red coins 2025-09-28 16:49:08 +01:00
KirbyKidJ
6d23f9dcd4 Added Coin Sparkle Effects (#350)
* Just the Coin Sparkle stuff

FYI, if a property in the json is formatted like `exa.exb` then it reads `exa` as another object and `exb` as a property in `exa` assuming the root `property_node` contains this object.
Also primarily for Resource Packs to change how the particles work and should explain how I got there with my personal SMAS skin.

* Added Coin Sparkle Texture to Scene

Of course I broke it in some form.
2025-09-28 11:30:45 +01:00
JHDev2006
872e7fe468 added in pause button rebinding 2025-09-27 21:17:50 +01:00
JHDev2006
ec803a64a6 you can now bind UI / Menu options to keys in the settings 2025-09-27 18:38:03 +01:00
Jeod
659e9f3ce8 Add true portable mode (#259) 2025-09-26 20:32:42 +01:00
JHDev2006
0ef8a28826 updated the pipe cutscene, so that itll use the pipewalk animation, and custom characters pipe sfx 2025-09-26 12:48:14 +01:00
JHDev2006
40c2c04fcd couple things, icr 2025-09-25 22:54:23 +01:00
JHDev2006
21098feb72 error messages now properly wrap, so they dont go off screen 2025-09-24 19:03:23 +01:00
JHDev2006
df13040b45 Fixed a colour palette issue with autumn yellow pipes 2025-09-24 18:22:02 +01:00
JHDev2006
5edc5466b8 fixed a door bug with cusotm levels 2025-09-24 17:53:33 +01:00
JHDev2006
962787c861 fixed a world 9 softlocks with the world select menu 2025-09-24 16:01:47 +01:00
JHDev2006
44a65fe79d choppy firebars 2025-09-24 12:01:48 +01:00
JHDev2006
9d5d5718ac fixed a bug where killing an entity near a fan, would cause the track rider, to take the fan 2025-09-24 10:40:10 +01:00
JHDev2006
3a4018c48a text shadow colours are now based on a seperate image / json, INSTEAD OF THE FUCKING TERRAIN TILESET WHYYYYYYYYYYYYYYYY 2025-09-23 22:01:07 +01:00
KirbyKidJ
fce9fbc9ff Merged with Time Limit 2025-09-23 12:24:51 -07:00
KirbyKidJ
f7bc857991 Slower Timer Difficulty Setting
Adds a new Difficulty Setting which changes how long each "second" lasts in a level. Off by default, but when on it uses full seconds instead of 0.4 seconds like in SMM2.
NOTE: The translations will need to be checked properly.
2025-09-22 15:40:15 -07:00
JHDev2006
632d765222 level select now shows your high score and score target for challenge mode 2025-09-22 20:08:40 +01:00
Joe H
1b9fef5980 Merge pull request #323 from KirbyKid256/pulls/sp-castle-in-editor
Special Castle in Level Editor
2025-09-22 15:20:27 +01:00
JHDev2006
cdb7348c67 Update Firebar.tscn 2025-09-22 12:59:27 +01:00
JHDev2006
a07cc21275 updated pipe generators, to suck less 2025-09-22 12:56:25 +01:00
Joe H
681359f416 Merge pull request #334 from guzlad/firebar-improvements
Removed firebar 45 degree steps, raised limit from 16 to 18
2025-09-22 12:56:09 +01:00
JHDev2006
b6c97ffa1e Fixed up some custom level menu stuff 2025-09-22 12:41:32 +01:00
JHDev2006
795f9be8c2 unlocked doors now get saved between checkpoints, correctly, 2025-09-22 11:21:30 +01:00
guzlad
9e104c6473 Removed 45 degree limit, changed max length to 18 2025-09-22 02:02:54 +02:00
JHDev2006
ebdd1795b2 Modern transformation animation now actually looks like mario maker now, rejoice 2025-09-21 23:01:41 +01:00
KirbyKidJ
42cfcaf872 Special Castle in Level Editor
This PR changes the End Final Castle to use the Special visuals when the level is in the SMBS campaign.

This is primarily for the Level Editor / Custom Levels and isn't really necessary for the main campaigns. Hence the added check to see if the Level Editor is used.
2025-09-21 11:26:18 -07:00