Commit Graph

37 Commits

Author SHA1 Message Date
Jeod
659e9f3ce8 Add true portable mode (#259) 2025-09-26 20:32:42 +01:00
Jeod
1c309ce731 Modularize Discord RPC (#247)
This commit delegates all Discord-related functions to DiscordManager.gd and adds a project setting bool to toggle using Discord RPC at all. Toggling off will reduce cpu and memory overhead when Discord is not needed.
2025-09-26 14:56:44 +01:00
JHDev2006
11a4b57ac5 cleaned up some of the posing code 2025-09-26 12:58:25 +01:00
Joe H
9eb206d203 Merge pull request #395 from KirbyKid256/pulls/pose-at-door
All-Stars Pose at Level End
2025-09-26 12:48:31 +01:00
JHDev2006
0ef8a28826 updated the pipe cutscene, so that itll use the pipewalk animation, and custom characters pipe sfx 2025-09-26 12:48:14 +01:00
KirbyKidJ
db23384a0c Fixed position offsetting bug 2025-09-25 18:55:16 -07:00
KirbyKidJ
a7eeab14a3 I realized I didn't need an extra Node2D 2025-09-25 17:57:26 -07:00
KirbyKidJ
2d4b6105b6 All-Stars Pose at Level End
This adds a new and optional animation for Characters called `PoseDoor`. When a character uses this animation, they stop at the entrance of the castle door to strike a pose like in All-Stars.
2025-09-25 17:47:11 -07:00
JHDev2006
40c2c04fcd couple things, icr 2025-09-25 22:54:23 +01:00
JHDev2006
caff518d5d There! you can now reset your campaign WITHOUT worrying about deleting everything else 2025-09-25 17:08:52 +01:00
JHDev2006
402440853b no flag checkpoints no longer appear in ANN 2025-09-25 13:27:46 +01:00
JHDev2006
8126439a81 you can now have as MANY checkpoints as you want, in as many rooms as you want! 2025-09-25 09:29:00 +01:00
JHDev2006
5edc5466b8 fixed a door bug with cusotm levels 2025-09-24 17:53:33 +01:00
JHDev2006
44a65fe79d choppy firebars 2025-09-24 12:01:48 +01:00
Joe H
1b9fef5980 Merge pull request #323 from KirbyKid256/pulls/sp-castle-in-editor
Special Castle in Level Editor
2025-09-22 15:20:27 +01:00
JHDev2006
b6c97ffa1e Fixed up some custom level menu stuff 2025-09-22 12:41:32 +01:00
JHDev2006
795f9be8c2 unlocked doors now get saved between checkpoints, correctly, 2025-09-22 11:21:30 +01:00
JHDev2006
b91cfc6471 fixed some weird camera shenanigans with anti-grav 2025-09-21 19:38:16 +01:00
KirbyKidJ
42cfcaf872 Special Castle in Level Editor
This PR changes the End Final Castle to use the Special visuals when the level is in the SMBS campaign.

This is primarily for the Level Editor / Custom Levels and isn't really necessary for the main campaigns. Hence the added check to see if the Level Editor is used.
2025-09-21 11:26:18 -07:00
JHDev2006
c26bf96dd9 Fixed LL ending being at day instead of night 2025-09-21 16:51:14 +01:00
JHDev2006
312858c3d2 fixed checkpoints being activated in multiple sub levels (still only one per sublevel though), and also fixed some translation stuff 2025-09-21 15:46:14 +01:00
KirbyKidJ
cc640c5ac1 Title Screen QOL Theming
This was supposed to be a quick quality of life addition for the Title Screen that applied the save and theme to the menu, but then I discovered a new bug I had to bypass with the character palette when doing it. So I ended up doing a bit more related to the Title Screen as a result.

I also *had* a function which checks for the number of valid folders within the Pck to see how many worlds there are, but I think it might've been a bit slow so I replaced it with constant values.

- Save for the currently loaded campaign gets applied on startup
- Backing out of World 9 and over keeps you on said worlds at the title screen
- Added Skyland and Volcano to SMB1 themes since it shares most of its themes with Lost Levels
- Fixed Title Screen Stars for the Volcano Theme
2025-09-20 22:21:22 -07:00
KirbyKidJ
f3546da459 Coin Heaven Warps Player to The Right Spot
Tweaks the code a bit for the Coin Heaven Warping so the Player isn't sent back to the beginning and to where the exit is
2025-09-19 14:22:53 -07:00
JHDev2006
68547a1d76 fixed pick at path correct jingle playing multiple times 2025-09-19 20:32:05 +01:00
JHDev2006
942609ed2a fixed resource pack template creation not saving wavs properly 2025-09-19 18:23:25 +01:00
JHDev2006
394d8fa620 Fixed a weird bug with checkpoints in the level editor + some tile fixes too 2025-09-19 17:36:18 +01:00
JHDev2006
e8ffd99fde reimplemented the camera offsets 2025-09-19 16:44:06 +01:00
Joe H
b0648996f9 Merge pull request #196 from KirbyKid256/pulls/resource-pack-expansion
Resource Pack Expansion Pt.1 - Campaign Icons and Audio
2025-09-19 16:07:18 +01:00
Joe H
28490fc4c9 Merge pull request #159 from Renhoex/Accurate-camera
Attempt to create more accurate initial camera scroll
2025-09-19 16:06:23 +01:00
KirbyKidJ
88a97597ae Merge remote-tracking branch 'upstream/main' into pulls/resource-pack-expansion 2025-09-18 19:19:22 -07:00
JHDev2006
bc2420f3db Resource pack templates, now actually generate ALL assets used in game, that was a bit of a slip up 2025-09-16 18:51:20 +01:00
JHDev2006
e438354bf8 Fixed SMBS coin heavens, wrong warping you to SMB1, HOPEFULLY fixed some weird coin heaven deaths, and also added zip checking to the rom verifier, so that bad sprite rips dont happen (HOPEFULLY) 2025-09-16 10:41:31 +01:00
KirbyKidJ
19c113ea57 Resource Pack Expansion Pt. 1
- Fixed Disclaimer Screen not playing Sound Effects loaded from the Resource Pack
- Fixed Quit Dialog not playing Beep.wav loaded from Resource Packs
- Fixed the Campaign Icons not loading the Resource Pack textures (in fairness the only icon applicable is the Custom Levels one)
2025-09-15 19:21:19 -07:00
Sharb
bbc061e6c3 adjusted camera scroll to line up with the players speed 2025-09-15 19:07:45 +08:00
Sharb
13ed3035e3 Attempt to create more accurate initial camera scroll 2025-09-15 10:34:52 +08:00
JHDev2006
2f102e61de final changes, we're ready 2025-09-13 17:17:14 +01:00
JHDev2006
3773bdaf64 added the game 2025-09-13 16:30:32 +01:00