Commit Graph

117 Commits

Author SHA1 Message Date
amer
b627218bd2 Nerfed SMBLL YvB 2-4's Gold Boo by 1 second
Currently, 2-4's Gold Boo time is incredibly tight, much more so than other Gold Boo times. This is to the point where the room for error is noticeably slim, so nerfing the Gold Boo time by just a single second aims to add some leeway, even if it's minor.
2025-09-21 14:05:31 -07:00
JHDev2006
9a6c27be1f added lakitu to 9-1 2025-09-21 21:32:00 +01:00
JHDev2006
515673860f Fixed world 9-3 coin heaven 2025-09-21 21:29:59 +01:00
JHDev2006
b91cfc6471 fixed some weird camera shenanigans with anti-grav 2025-09-21 19:38:16 +01:00
KirbyKidJ
42cfcaf872 Special Castle in Level Editor
This PR changes the End Final Castle to use the Special visuals when the level is in the SMBS campaign.

This is primarily for the Level Editor / Custom Levels and isn't really necessary for the main campaigns. Hence the added check to see if the Level Editor is used.
2025-09-21 11:26:18 -07:00
JHDev2006
c26bf96dd9 Fixed LL ending being at day instead of night 2025-09-21 16:51:14 +01:00
JHDev2006
fd37d7fcf8 Fixed brick blocks with items in, being affected by p-switches 2025-09-21 14:38:23 +01:00
JHDev2006
2fe1fb5808 adjusted monty mole on slopes, and added missing wind to LL 8-2 2025-09-21 14:09:18 +01:00
JHDev2006
95dd7f0268 adjusted smbs 2-1 coin heaven warp point 2025-09-21 14:05:52 +01:00
JHDev2006
6013a7da77 block bouncing a mushroom, now changes its direction, if at an edge. 2025-09-21 14:03:39 +01:00
JHDev2006
e34d81a503 Fixed LL 6-4 firebar rotation direction 2025-09-21 12:57:18 +01:00
JHDev2006
aab862703f Fixed invisible blocks being dark in dark backgrounded themes 2025-09-21 12:43:21 +01:00
JHDev2006
9ac88f981c 1-2 warp zone minus world now goes to world 5 2025-09-20 22:52:54 +01:00
JHDev2006
567e751065 Your current LSS Browsing data will be saved upon playing a custom level, and will return you to where you originally were, before play 2025-09-20 22:13:43 +01:00
JHDev2006
4cc6e938fc made sub level transitions a bit smoother 2025-09-20 19:09:34 +01:00
JHDev2006
d73a288672 seriously godot, get it together 2025-09-20 18:23:49 +01:00
JHDev2006
2c65f5675b godot i beg you PLEASE fix https://github.com/godotengine/godot/issues/107593 2025-09-20 18:17:46 +01:00
KirbyKidJ
cc64dc18e8 Re-Opened the Minus World
Not sure how this bug happened since it worked before.

This adds a check for Brick Blocks. If its parent TileMap collision is disabled, the Brick Blocks' collision is also disabled.
This allows the user to enter the Minus World as it would be blocked off otherwise.
2025-09-20 10:07:05 -07:00
JHDev2006
2e4b9337b3 Fixed ANN 5-3 error 2025-09-20 16:35:26 +01:00
JHDev2006
343be4afa4 fixed 2-3 innaccuracy #294 2025-09-20 16:31:15 +01:00
JHDev2006
b18e676e7a fixed the purgatory pipe in SMBS 4-1 2025-09-20 13:28:48 +01:00
JHDev2006
4c1ad0a5d5 added trimint into credits 2025-09-20 13:26:56 +01:00
JHDev2006
376b3fd0eb Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-09-20 13:25:04 +01:00
JHDev2006
ff8cd9ed4c merged the SoundFix resource pack into basegame, thanks Trimint123! 2025-09-20 13:24:59 +01:00
Joe H
74079e2586 Merge pull request #286 from KirbyKid256/pulls/custom-levels-bgm-looping
Added Loop Points to Custom Levels Menu BGM
2025-09-20 13:15:05 +01:00
JHDev2006
5545e3c7f2 fixed a bug where bricks were being misplaced 2025-09-20 13:09:39 +01:00
KirbyKidJ
27dfa8fdb1 Added Loop Points to Custom Levels Menu
I'm gonna be honest, I forgot about this one.
This updates the ResourceSetter for this menu's BGM from the old one to the new one so it can use the JSON and BGM formats.
2025-09-19 15:55:09 -07:00
JHDev2006
6c11b95570 made a few changes to smbs level design to better utilize classic and modern level design settings 2025-09-19 20:59:29 +01:00
JHDev2006
be1d919c65 updated some stuff 2025-09-19 20:42:50 +01:00
JHDev2006
001fce7b6d Update 5-3.tscn 2025-09-19 20:33:38 +01:00
JHDev2006
68547a1d76 fixed pick at path correct jingle playing multiple times 2025-09-19 20:32:05 +01:00
JHDev2006
a93f19c506 fixed brick block collision not working, when offscreen 2025-09-19 19:01:52 +01:00
JHDev2006
f18d2e3575 Changed instruments to be .wav instead of .ogg 2025-09-19 18:18:55 +01:00
JHDev2006
a4235fa3da adjusted 9-1 to have the elevator lines, and the correctly sized elevator platforms 2025-09-19 17:00:36 +01:00
JHDev2006
ddad90bf5f re-added coin brick block to smb1 3-1 2025-09-19 16:46:51 +01:00
JHDev2006
e8ffd99fde reimplemented the camera offsets 2025-09-19 16:44:06 +01:00
JHDev2006
bf5754edd0 Fixed bob omb explosions being green 2025-09-19 16:29:38 +01:00
JHDev2006
a294e4d553 updated credits to include sam and slava, sorry lads! 2025-09-19 16:24:06 +01:00
Joe H
b0648996f9 Merge pull request #196 from KirbyKid256/pulls/resource-pack-expansion
Resource Pack Expansion Pt.1 - Campaign Icons and Audio
2025-09-19 16:07:18 +01:00
Joe H
e8bf06f304 Merge pull request #233 from Renhoex/Fix-jittering-boo-background
Fixed jittering  background on boo race menu
2025-09-19 16:03:13 +01:00
Joe H
afef2cb187 Merge pull request #268 from KirbyKid256/pulls/fixed-title-bgm-looping
Fixed Title and Boo Race BGM Looping
2025-09-19 16:01:35 +01:00
Joe H
657c78c201 Merge pull request #235 from LeanneTM/main
Lost Levels level fixes
2025-09-19 14:27:49 +01:00
JHDev2006
cdf3f7fbe7 ok, NOW its fixed, i forgot poison lol 2025-09-19 14:27:29 +01:00
JHDev2006
dcb32855e4 Fixed randomly dying, on ultrawide resolutions
Turns out the bg liquids still had collisions, so if setup right, they would still kill the player, has now been fixed!
2025-09-19 14:24:32 +01:00
KirbyKidJ
7237d56289 Added Loop Points to the Boo Menu and Pack Support
Only put this commit here since A: It's related to the BGM files, and B: It's dependent on the previous commit.
2025-09-18 20:17:40 -07:00
KirbyKidJ
3a6b09f8f9 Applied Resource Pack Audio Fix to Credits 2025-09-18 19:35:15 -07:00
KirbyKidJ
88a97597ae Merge remote-tracking branch 'upstream/main' into pulls/resource-pack-expansion 2025-09-18 19:19:22 -07:00
Lean
c4f7d3e87c updated 6-3
moved red koopa down (why did they start floating?) and removed a duplicate green paratroopa
2025-09-18 21:28:07 -03:00
Lean
209079fb0c bunch of lost levels changes
- 5-1: fmissing invisible blocks next to the big staircase near the wind section have been added, challenge mode egg moved one tile to the right as consequence
- 5-1: now the huge wall invisible blocks have bg cues now instead of just being visible
- 6-1: fixed tile changes between level design difficulties beng in reverse order
- 6-4 and 8-4c: some long firebars were short, no longer the case!
- 8-4c: now modern level design will give a mushroom and classic a poison one on the 4-? blocks section
- A-2: missing 1up added for the spring to make sense
- D-3: added missing brick blocks and castle walls, making level look less plain in general
- D-4: now an extra falling platform will exist in modern level design to make a jump less hard, otherwise it doesnt exist as in the original game
2025-09-17 16:16:54 -03:00
Lean
0f4edcaf68 world 9 minor changes
my first commit and change to smb1r, i hope things are working alright

- 9-1a: added missing elevator platform at the start
- 9-3: L pipe is now accessible and sends you to coin heaven like the original (however i hope walls and the hardcoded thing cooperate...)
- 9-3: fixed a missing staircase tile near the end, probably removed to be easier but its part of og level design so...
2025-09-17 14:47:45 -03:00