mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-23 07:58:09 +00:00
Fixed LL ending being at day instead of night
This commit is contained in:
@@ -415,6 +415,11 @@ color = Color(0, 0, 0, 0)
|
|||||||
time_of_day = 1
|
time_of_day = 1
|
||||||
primary_layer = 1
|
primary_layer = 1
|
||||||
|
|
||||||
|
[node name="ResourceSetter" parent="LevelBG/SkyLayer/Sky" index="0"]
|
||||||
|
force_properties = {
|
||||||
|
"Time": "Night"
|
||||||
|
}
|
||||||
|
|
||||||
[node name="ResourceSetter" parent="LevelBG/PrimaryLayer/Bush" index="0"]
|
[node name="ResourceSetter" parent="LevelBG/PrimaryLayer/Bush" index="0"]
|
||||||
process_mode = 3
|
process_mode = 3
|
||||||
force_properties = {
|
force_properties = {
|
||||||
|
@@ -597,7 +597,7 @@ func get_power_up(power_name := "") -> void:
|
|||||||
refresh_hitbox()
|
refresh_hitbox()
|
||||||
|
|
||||||
func check_for_block() -> void:
|
func check_for_block() -> void:
|
||||||
if test_move(global_transform, Vector2.UP * 2):
|
if test_move(global_transform, (Vector2.UP * gravity_vector) * 4):
|
||||||
crouching = true
|
crouching = true
|
||||||
|
|
||||||
func power_up_animation(new_power_state := "") -> void:
|
func power_up_animation(new_power_state := "") -> void:
|
||||||
|
@@ -19,7 +19,7 @@ func _ready() -> void:
|
|||||||
AudioManager.set_music_override(AudioManager.MUSIC_OVERRIDES.ENDING, 9999999, false)
|
AudioManager.set_music_override(AudioManager.MUSIC_OVERRIDES.ENDING, 9999999, false)
|
||||||
Global.can_time_tick = false
|
Global.can_time_tick = false
|
||||||
SaveManager.visited_levels[SaveManager.get_level_idx(9, 1)] = "1"
|
SaveManager.visited_levels[SaveManager.get_level_idx(9, 1)] = "1"
|
||||||
$Text2/Hero.text = tr("CUTSCENE_LL_PEACH_4" if Global.player_characters[0] != "3" else "CUTSCENE_LL_PEACH_4F")
|
$Text2/Hero.text = tr("CUTSCENE_LL_PEACH_4" if Global.player_characters[0] != 3 else "CUTSCENE_LL_PEACH_4F")
|
||||||
$Text2/Hurrah.text = tr("CUTSCENE_LL_PEACH_3").replace("{PLAYER}", tr(Player.CHARACTER_NAMES[int(Global.player_characters[0])]))
|
$Text2/Hurrah.text = tr("CUTSCENE_LL_PEACH_3").replace("{PLAYER}", tr(Player.CHARACTER_NAMES[int(Global.player_characters[0])]))
|
||||||
$ThankYou.text = tr("CUTSCENE_CASTLE_PEACH_1").replace("{PLAYER}", tr(Player.CHARACTER_NAMES[int(Global.player_characters[0])]))
|
$ThankYou.text = tr("CUTSCENE_CASTLE_PEACH_1").replace("{PLAYER}", tr(Player.CHARACTER_NAMES[int(Global.player_characters[0])]))
|
||||||
func _process(_delta: float) -> void:
|
func _process(_delta: float) -> void:
|
||||||
|
Reference in New Issue
Block a user