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Fixed LL ending being at day instead of night
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@@ -597,7 +597,7 @@ func get_power_up(power_name := "") -> void:
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refresh_hitbox()
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func check_for_block() -> void:
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if test_move(global_transform, Vector2.UP * 2):
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if test_move(global_transform, (Vector2.UP * gravity_vector) * 4):
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crouching = true
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func power_up_animation(new_power_state := "") -> void:
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