adjusted player climbing position

This commit is contained in:
JHDev2006
2025-10-01 14:18:34 +01:00
parent 9e5d7bd8e6
commit b8d85d1bb2

View File

@@ -19,7 +19,7 @@ func physics_update(_delta: float) -> void:
if player.input_direction != 0 and climb_direction == 0 and not cutscene:
player.direction = -player.input_direction
player.sprite.scale.x = player.direction
player.global_position.x = vine.global_position.x - (8 * player.direction)
player.global_position.x = vine.global_position.x - (6 * player.direction)
if not cutscene and not auto_climb:
climb_direction = sign(Input.get_axis("move_up" + "_" + str(player.player_id),"move_down" + "_" + str(player.player_id)))
if vine.can_tele and player.global_position.y - 64 < vine.top_point and climb_direction == -1: