diff --git a/Scripts/Classes/States/Player/Climb.gd b/Scripts/Classes/States/Player/Climb.gd index fcb85fc1..8d001e0e 100644 --- a/Scripts/Classes/States/Player/Climb.gd +++ b/Scripts/Classes/States/Player/Climb.gd @@ -19,7 +19,7 @@ func physics_update(_delta: float) -> void: if player.input_direction != 0 and climb_direction == 0 and not cutscene: player.direction = -player.input_direction player.sprite.scale.x = player.direction - player.global_position.x = vine.global_position.x - (8 * player.direction) + player.global_position.x = vine.global_position.x - (6 * player.direction) if not cutscene and not auto_climb: climb_direction = sign(Input.get_axis("move_up" + "_" + str(player.player_id),"move_down" + "_" + str(player.player_id))) if vine.can_tele and player.global_position.y - 64 < vine.top_point and climb_direction == -1: