From b8d85d1bb2ea26ddb45b91bb5a70311397b51ab9 Mon Sep 17 00:00:00 2001 From: JHDev2006 Date: Wed, 1 Oct 2025 14:18:34 +0100 Subject: [PATCH] adjusted player climbing position --- Scripts/Classes/States/Player/Climb.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Scripts/Classes/States/Player/Climb.gd b/Scripts/Classes/States/Player/Climb.gd index fcb85fc1..8d001e0e 100644 --- a/Scripts/Classes/States/Player/Climb.gd +++ b/Scripts/Classes/States/Player/Climb.gd @@ -19,7 +19,7 @@ func physics_update(_delta: float) -> void: if player.input_direction != 0 and climb_direction == 0 and not cutscene: player.direction = -player.input_direction player.sprite.scale.x = player.direction - player.global_position.x = vine.global_position.x - (8 * player.direction) + player.global_position.x = vine.global_position.x - (6 * player.direction) if not cutscene and not auto_climb: climb_direction = sign(Input.get_axis("move_up" + "_" + str(player.player_id),"move_down" + "_" + str(player.player_id))) if vine.can_tele and player.global_position.y - 64 < vine.top_point and climb_direction == -1: