imagine being godot and making it so ONE SPECIFIC FONT FILE DOESNT GET EXTRACTED CORRECTLY, ONLY ON WINDOWS. THANKS MICROSOFT, FUCK YOU GODOT

This commit is contained in:
JHDev2006
2025-10-24 15:06:35 +01:00
parent 8db59e0b8a
commit 2eab62e290

View File

@@ -30,7 +30,7 @@ func create_template() -> void:
else: else:
destination = i.replace(Global.config_path.path_join("resource_packs/BaseAssets"), Global.config_path.path_join("resource_packs/new_pack")) destination = i.replace(Global.config_path.path_join("resource_packs/BaseAssets"), Global.config_path.path_join("resource_packs/new_pack"))
var data = [] var data = []
if i.contains(".fnt"): if i.contains(".fnt") or i.contains("ScoreFont"):
data = await download_fnt_text(i) data = await download_fnt_text(i)
## Imagine being one of the best open source game engines, yet not able to get the FUCKING CONTENTS ## Imagine being one of the best open source game engines, yet not able to get the FUCKING CONTENTS
## OF AN FNT FILE SO INSTEAD YOU HAVE TO WRITE THE MOST BULLSHIT CODE TO DOWNLOAD THE FUCKING FILE ## OF AN FNT FILE SO INSTEAD YOU HAVE TO WRITE THE MOST BULLSHIT CODE TO DOWNLOAD THE FUCKING FILE