updated the pipe cutscene, so that itll use the pipewalk animation, and custom characters pipe sfx

This commit is contained in:
JHDev2006
2025-09-26 12:48:14 +01:00
parent aa266d3607
commit 0ef8a28826
6 changed files with 59 additions and 49 deletions

View File

@@ -25,3 +25,6 @@ func update_next_level_info() -> void:
func go_to_level() -> void:
first_load = true
Global.transition_to_scene(LevelTransition.level_to_transition_to)
func play_pipe_sfx() -> void:
AudioManager.play_global_sfx("pipe")