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31 lines
698 B
GDScript
31 lines
698 B
GDScript
class_name PipeCutscene
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extends Level
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static var seen_cutscene := false
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func _enter_tree() -> void:
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Global.game_paused = false
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theme = WORLD_THEMES[Global.current_campaign][Global.world_num]
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if Global.world_num > 4 and Global.world_num <= 8:
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theme_time = "Night"
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else:
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theme_time = "Day"
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Global.level_theme = theme
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Global.theme_time = theme_time
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func _ready() -> void:
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Global.current_level = null
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seen_cutscene = true
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first_load = true
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$Music.play()
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func update_next_level_info() -> void:
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pass
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func go_to_level() -> void:
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first_load = true
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Global.transition_to_scene(LevelTransition.level_to_transition_to)
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func play_pipe_sfx() -> void:
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AudioManager.play_global_sfx("pipe")
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