mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 15:38:14 +00:00
87 lines
3.5 KiB
GDScript
87 lines
3.5 KiB
GDScript
extends Node
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var files := []
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var directories := []
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signal fnt_file_downloaded(text: String)
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var downloaded_fnt_text := []
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const base_info_json := {
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"name": "New Pack",
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"description": "Template, give me a description!",
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"author": "Me, until you change it"
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}
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func create_template() -> void:
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get_directories("res://Assets", files, directories)
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for i in directories:
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DirAccess.make_dir_recursive_absolute(i.replace("res://Assets", Global.config_path.path_join("resource_packs/new_pack")))
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for i in files:
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var destination = i
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if destination.contains("res://"):
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destination = i.replace("res://Assets", Global.config_path.path_join("resource_packs/new_pack"))
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else:
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destination = i.replace(Global.config_path.path_join("resource_packs/BaseAssets"), Global.config_path.path_join("resource_packs/new_pack"))
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var data = []
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if i.contains(".fnt"):
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data = await download_fnt_text(i)
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## Imagine being one of the best open source game engines, yet not able to get the FUCKING CONTENTS
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## OF AN FNT FILE SO INSTEAD YOU HAVE TO WRITE THE MOST BULLSHIT CODE TO DOWNLOAD THE FUCKING FILE
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## FROM THE FUCKING GITHUB REPO. WHY? BECAUSE GODOT IS SHIT. FUCK GODOT.
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elif i.contains(".bgm") == false and i.contains(".ctex") == false and i.contains(".json") == false and i.contains("res://") and i.contains(".fnt") == false:
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var resource = load(i)
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if resource is Texture:
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data = resource.get_image().save_png_to_buffer()
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elif resource is AudioStream:
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data = resource.get_data()
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else:
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var old_file = FileAccess.open(i, FileAccess.READ)
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data = old_file.get_buffer(old_file.get_length())
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old_file.close()
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var new_file = FileAccess.open(destination, FileAccess.WRITE)
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new_file.store_buffer(data)
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new_file.close()
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var pack_info_path = Global.config_path.path_join("resource_packs/new_pack/pack_info.json")
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DirAccess.make_dir_recursive_absolute(pack_info_path.get_base_dir())
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var file = FileAccess.open(pack_info_path, FileAccess.WRITE)
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file.store_string(JSON.stringify(base_info_json, "\t"))
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file.close()
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print("Done")
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func download_fnt_text(file_path := "") -> PackedByteArray:
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var http = HTTPRequest.new()
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const GITHUB_URL = "https://raw.githubusercontent.com/JHDev2006/Super-Mario-Bros.-Remastered-Public/refs/heads/main/"
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var url = GITHUB_URL + file_path.replace("res://", "")
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add_child(http)
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http.request_completed.connect(file_downloaded)
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http.request(url, [], HTTPClient.METHOD_GET)
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await fnt_file_downloaded
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http.queue_free()
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return downloaded_fnt_text
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func file_downloaded(result: int, response_code: int, headers: PackedStringArray, body: PackedByteArray) -> void:
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downloaded_fnt_text = body
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fnt_file_downloaded.emit(downloaded_fnt_text)
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func get_directories(base_dir := "", files := [], directories := []) -> void:
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for i in DirAccess.get_directories_at(base_dir):
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if base_dir.contains("LevelGuides") == false and base_dir.contains(".godot") == false:
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directories.append(base_dir + "/" + i)
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get_directories(base_dir + "/" + i, files, directories)
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get_files(base_dir + "/" + i, files)
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func get_files(base_dir := "", files := []) -> void:
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for i in DirAccess.get_files_at(base_dir):
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if base_dir.contains("LevelGuides") == false:
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i = i.replace(".import", "")
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print(i)
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var target_path = base_dir + "/" + i
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var rom_assets_path = target_path.replace("res://Assets", Global.config_path.path_join("resource_packs/BaseAssets"))
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if FileAccess.file_exists(rom_assets_path):
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files.append(rom_assets_path)
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else:
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files.append(target_path)
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