mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-21 15:08:12 +00:00

* Fix lingering Hammer issues * CannonBall gib * Spike Block and Rocky Wrench cleanup * Update SpikeBlock.tscn * Update PlayerDetection.gd
102 lines
3.3 KiB
Plaintext
102 lines
3.3 KiB
Plaintext
[gd_scene load_steps=13 format=3 uid="uid://p42vcj0qmhxl"]
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[ext_resource type="Texture2D" uid="uid://cop8x5m20cqal" path="res://Assets/Sprites/Items/WrenchProjectile.png" id="1_bh1cs"]
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[ext_resource type="Script" uid="uid://caq1qiwmy0mox" path="res://Scripts/Parts/BetterAnimatedSprite.gd" id="2_wtsxo"]
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[ext_resource type="Script" uid="uid://cbal8ms2oe1ik" path="res://Scripts/Classes/Components/ResourceSetterNew.gd" id="3_7wlxe"]
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[ext_resource type="JSON" path="res://Assets/Sprites/Items/WrenchProjectile.json" id="4_5s4r1"]
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[ext_resource type="Script" uid="uid://chj8hu207lrh" path="res://Scripts/Classes/Components/EnemyPlayerDetection.gd" id="4_7wlxe"]
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[sub_resource type="GDScript" id="GDScript_5s4r1"]
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script/source = "extends Node2D
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var direction := -1
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const MOVE_SPEED := 80
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func _physics_process(delta: float) -> void:
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$Sprite.flip_h = direction == 1
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global_position.x += MOVE_SPEED * direction * delta
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func damage_player(player: Player) -> void:
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player.damage()
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"
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[sub_resource type="AtlasTexture" id="AtlasTexture_bn4i0"]
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atlas = ExtResource("1_bh1cs")
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region = Rect2(32, 0, 16, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_ytcl6"]
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atlas = ExtResource("1_bh1cs")
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region = Rect2(0, 0, 16, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_tf2mk"]
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atlas = ExtResource("1_bh1cs")
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region = Rect2(16, 0, 16, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_nfd5u"]
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atlas = ExtResource("1_bh1cs")
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region = Rect2(48, 0, 16, 16)
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[sub_resource type="SpriteFrames" id="SpriteFrames_4d740"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_bn4i0")
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}],
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"loop": true,
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"name": &"Idle",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_ytcl6")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_tf2mk")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_nfd5u")
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}],
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"loop": true,
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"name": &"Spin",
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"speed": 15.0
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}]
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[sub_resource type="CircleShape2D" id="CircleShape2D_srvot"]
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radius = 2.0
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[node name="WrenchProjectile" type="Node2D"]
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script = SubResource("GDScript_5s4r1")
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[node name="Sprite" type="AnimatedSprite2D" parent="."]
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sprite_frames = SubResource("SpriteFrames_4d740")
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animation = &"Spin"
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autoplay = "Spin"
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frame_progress = 0.89535326
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script = ExtResource("2_wtsxo")
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do_offset = false
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metadata/_custom_type_script = "uid://caq1qiwmy0mox"
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[node name="ResourceSetterNew" type="Node" parent="Sprite" node_paths=PackedStringArray("node_to_affect")]
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script = ExtResource("3_7wlxe")
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node_to_affect = NodePath("..")
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property_name = "sprite_frames"
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resource_json = ExtResource("4_5s4r1")
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metadata/_custom_type_script = "uid://cbal8ms2oe1ik"
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[node name="Hitbox" type="Area2D" parent="."]
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[node name="Shape" type="CollisionShape2D" parent="Hitbox"]
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shape = SubResource("CircleShape2D_srvot")
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[node name="EnemyPlayerDetection" type="Node" parent="." node_paths=PackedStringArray("hitbox")]
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script = ExtResource("4_7wlxe")
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hitbox = NodePath("../Hitbox")
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metadata/_custom_type_script = "uid://chj8hu207lrh"
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[node name="VisibleOnScreenEnabler2D" type="VisibleOnScreenEnabler2D" parent="."]
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[connection signal="player_hit" from="EnemyPlayerDetection" to="." method="damage_player"]
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[connection signal="player_stomped_on" from="EnemyPlayerDetection" to="." method="damage_player"]
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[connection signal="screen_exited" from="VisibleOnScreenEnabler2D" to="." method="queue_free"]
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