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Super-Mario-Bros.-Remastere…/Scenes/Prefabs/LevelObjects/WaterCurrentArea.tscn
2025-09-13 16:30:32 +01:00

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[gd_scene load_steps=5 format=3 uid="uid://b7560x2o4qeuo"]
[ext_resource type="Script" uid="uid://bw7ada2n2vmww" path="res://Scripts/Parts/WaterCurrentArea.gd" id="1_5b2n0"]
[ext_resource type="Texture2D" uid="uid://b7h6b0yqyi2kh" path="res://Assets/Sprites/Particles/Bubble.png" id="1_sh54q"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ssveo"]
particle_flag_disable_z = true
emission_shape = 3
emission_box_extents = Vector3(32, 8, 1)
direction = Vector3(0, 1, 0)
spread = 0.0
initial_velocity_min = 50.0
initial_velocity_max = 50.0
gravity = Vector3(0, 98, 0)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_5den3"]
size = Vector2(80, 306)
[node name="WaterCurrentArea" type="Node2D"]
script = ExtResource("1_5b2n0")
[node name="Particles" type="GPUParticles2D" parent="."]
visibility_layer = 2
amount = 32
texture = ExtResource("1_sh54q")
lifetime = 5.0
preprocess = 5.0
randomness = 1.0
process_material = SubResource("ParticleProcessMaterial_ssveo")
[node name="Hitbox" type="Area2D" parent="."]
[node name="Shape" type="CollisionShape2D" parent="Hitbox"]
position = Vector2(0, 143)
shape = SubResource("RectangleShape2D_5den3")