[gd_scene load_steps=5 format=3 uid="uid://b7560x2o4qeuo"] [ext_resource type="Script" uid="uid://bw7ada2n2vmww" path="res://Scripts/Parts/WaterCurrentArea.gd" id="1_5b2n0"] [ext_resource type="Texture2D" uid="uid://b7h6b0yqyi2kh" path="res://Assets/Sprites/Particles/Bubble.png" id="1_sh54q"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ssveo"] particle_flag_disable_z = true emission_shape = 3 emission_box_extents = Vector3(32, 8, 1) direction = Vector3(0, 1, 0) spread = 0.0 initial_velocity_min = 50.0 initial_velocity_max = 50.0 gravity = Vector3(0, 98, 0) [sub_resource type="RectangleShape2D" id="RectangleShape2D_5den3"] size = Vector2(80, 306) [node name="WaterCurrentArea" type="Node2D"] script = ExtResource("1_5b2n0") [node name="Particles" type="GPUParticles2D" parent="."] visibility_layer = 2 amount = 32 texture = ExtResource("1_sh54q") lifetime = 5.0 preprocess = 5.0 randomness = 1.0 process_material = SubResource("ParticleProcessMaterial_ssveo") [node name="Hitbox" type="Area2D" parent="."] [node name="Shape" type="CollisionShape2D" parent="Hitbox"] position = Vector2(0, 143) shape = SubResource("RectangleShape2D_5den3")