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3 Commits

8 changed files with 47 additions and 17 deletions

View File

@@ -238,7 +238,7 @@ metadata/_custom_type_script = "uid://pfwgmuchergf"
[node name="ChallengeNodes" type="Node" parent="." node_paths=PackedStringArray("nodes_to_delete")]
script = ExtResource("27_nvjju")
nodes_to_delete = [NodePath("../Blocks/QuestionBlock2"), null, NodePath("../Blocks/BrickBlock7")]
nodes_to_delete = [NodePath("../Blocks/QuestionBlock2"), NodePath("../Blocks/BrickBlock7")]
metadata/_custom_type_script = "uid://cgm3opb5qudc1"
[node name="RedCoin" parent="ChallengeNodes" instance=ExtResource("28_t63mw")]

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@@ -164,9 +164,8 @@ position = Vector2(3192, 0)
[node name="Checkpoint" parent="." instance=ExtResource("20_xv2tb")]
position = Vector2(1328, 0)
[node name="ChallengeNodes" type="Node" parent="." node_paths=PackedStringArray("nodes_to_delete")]
[node name="ChallengeNodes" type="Node" parent="."]
script = ExtResource("21_8rqg6")
nodes_to_delete = [null]
metadata/_custom_type_script = "uid://cgm3opb5qudc1"
[node name="RedCoin" parent="ChallengeNodes" instance=ExtResource("22_cxldk")]

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@@ -112,7 +112,7 @@ tile_map_data = PackedByteArray("AAD7////AAAAAAAAAAD8////AAABAAAAAAD+////AAABAAA
[node name="ChallengeNodes" type="Node" parent="." node_paths=PackedStringArray("nodes_to_delete")]
script = ExtResource("21_f001g")
nodes_to_delete = [NodePath("../Blocks/QuestionBlock3"), NodePath("../Coin"), null, NodePath("../Blocks/QuestionBlock4")]
nodes_to_delete = [NodePath("../Blocks/QuestionBlock3"), NodePath("../Coin"), NodePath("../Blocks/QuestionBlock4")]
metadata/_custom_type_script = "uid://cgm3opb5qudc1"
[node name="QuestionBlock" parent="ChallengeNodes" instance=ExtResource("9_vtupl")]

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@@ -1054,7 +1054,7 @@ position = Vector2(2976, -96)
[node name="InvisibleQuestionBlock" parent="ChallengeNodes" index="5"]
position = Vector2(504, -104)
[node name="InvisibleQuestionBlock2" parent="ChallengeNodes" index="6" instance=ExtResource("3_dfskb")]
[node name="InvisibleQuestionBlock3" parent="ChallengeNodes" index="6" instance=ExtResource("3_dfskb")]
position = Vector2(1176, -104)
[node name="Enemies" type="Node" parent="." index="13"]

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@@ -185,7 +185,7 @@ optional = true
[node name="ChallengeNodes" type="Node" parent="." node_paths=PackedStringArray("nodes_to_delete")]
script = ExtResource("20_8cbri")
nodes_to_delete = [NodePath("../Enemies/Lakitu"), NodePath("../DecoTiles"), NodePath("../Blocks")]
nodes_to_delete = [NodePath("../Blocks")]
force_on = true
metadata/_custom_type_script = "uid://cgm3opb5qudc1"

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@@ -447,7 +447,7 @@ size_flags_vertical = 3
theme_override_constants/separation = -4
script = ExtResource("4_avtty")
category_name = "SETTINGS_VISUALS"
options = [NodePath("ParallaxStyle"), NodePath("BGParticles"), NodePath("HUDStyle"), NodePath("RainbowEffect"), NodePath("TransformationEffect"), NodePath("TextShadows"), NodePath("BridgeDestructionAnimation"), NodePath("VisibleTimers"), NodePath("TransitionAnimation"), NodePath(""), NodePath("ColourfulPipes"), NodePath("FirebarStyle"), NodePath("ExtraParticles")]
options = [NodePath("ParallaxStyle"), NodePath("BGParticles"), NodePath("HUDStyle"), NodePath("RainbowEffect"), NodePath("TransformationEffect"), NodePath("TextShadows"), NodePath("BridgeDestructionAnimation"), NodePath("VisibleTimers"), NodePath("TransitionAnimation"), null, NodePath("ColourfulPipes"), NodePath("FirebarStyle"), NodePath("ExtraParticles")]
[node name="Control" type="Control" parent="PanelContainer/MarginContainer/VBoxContainer/Visuals"]
custom_minimum_size = Vector2(0, 4)

View File

@@ -32,7 +32,7 @@ func bounce_player(player: Player) -> void:
$Sprite.play("Idle")
func refresh_hitbox() -> void:
$Hitbox/CollisionShape2D.set_deferred("disabled", true)
$PlayerDetection/CollisionShape2D.set_deferred("disabled", true)
await get_tree().physics_frame
$Hitbox/CollisionShape2D.set_deferred("disabled", false)
$PlayerDetection/CollisionShape2D.set_deferred("disabled", false)

View File

@@ -3,6 +3,10 @@ extends Node
var files := []
var directories := []
signal fnt_file_downloaded(text: String)
var downloaded_fnt_text := []
const base_info_json := {
"name": "New Pack",
"description": "Template, give me a description!",
@@ -19,14 +23,26 @@ func create_template() -> void:
destination = i.replace("res://Assets", Global.config_path.path_join("resource_packs/new_pack"))
else:
destination = i.replace(Global.config_path.path_join("resource_packs/BaseAssets"), Global.config_path.path_join("resource_packs/new_pack"))
print("Copying '" + i + "' to: '" + destination)
var old_file = FileAccess.open(i, FileAccess.READ)
if old_file != null:
var new_file = FileAccess.open(destination, FileAccess.WRITE)
new_file.store_buffer(old_file.get_buffer(old_file.get_length()))
var data = []
if i.contains(".fnt"):
data = await download_fnt_text(i)
## Imagine being one of the best open source game engines, yet not able to get the FUCKING CONTENTS
## OF AN FNT FILE SO INSTEAD YOU HAVE TO WRITE THE MOST BULLSHIT CODE TO DOWNLOAD THE FUCKING FILE
## FROM THE FUCKING GITHUB REPO. WHY? BECAUSE GODOT IS SHIT. FUCK GODOT.
elif i.contains(".bgm") == false and i.contains(".ctex") == false and i.contains(".json") == false and i.contains("res://") and i.contains(".fnt") == false:
var resource = load(i)
if resource is Texture:
data = resource.get_image().save_png_to_buffer()
elif resource is AudioStream:
data = resource.get_data()
else:
var old_file = FileAccess.open(i, FileAccess.READ)
data = old_file.get_buffer(old_file.get_length())
old_file.close()
new_file.close()
var new_file = FileAccess.open(destination, FileAccess.WRITE)
new_file.store_buffer(data)
new_file.close()
var pack_info_path = Global.config_path.path_join("resource_packs/new_pack/pack_info.json")
DirAccess.make_dir_recursive_absolute(pack_info_path.get_base_dir())
@@ -35,9 +51,24 @@ func create_template() -> void:
file.close()
print("Done")
func download_fnt_text(file_path := "") -> PackedByteArray:
var http = HTTPRequest.new()
const GITHUB_URL = "https://raw.githubusercontent.com/JHDev2006/Super-Mario-Bros.-Remastered-Public/refs/heads/main/"
var url = GITHUB_URL + file_path.replace("res://", "")
add_child(http)
http.request_completed.connect(file_downloaded)
http.request(url, [], HTTPClient.METHOD_GET)
await fnt_file_downloaded
http.queue_free()
return downloaded_fnt_text
func file_downloaded(result: int, response_code: int, headers: PackedStringArray, body: PackedByteArray) -> void:
downloaded_fnt_text = body
fnt_file_downloaded.emit(downloaded_fnt_text)
func get_directories(base_dir := "", files := [], directories := []) -> void:
for i in DirAccess.get_directories_at(base_dir):
if base_dir.contains("LevelGuides") == false:
if base_dir.contains("LevelGuides") == false and base_dir.contains(".godot") == false:
directories.append(base_dir + "/" + i)
get_directories(base_dir + "/" + i, files, directories)
get_files(base_dir + "/" + i, files)