Adds a quick change to parallel SMM2. I noticed when trying to duck under a Rocky Wrench's wrench while small, I still got hit. So I added an extra hitbox for when you crouch and are small.
It was actually incredibly hard to test if this was accurate in SMM2 since the enemy had Stormtrooper aim. But when it throws a wrench directly at your face and you duck, you can dodge it.
This PR changes the End Final Castle to use the Special visuals when the level is in the SMBS campaign.
This is primarily for the Level Editor / Custom Levels and isn't really necessary for the main campaigns. Hence the added check to see if the Level Editor is used.
- Adjusted previous update to use Godot Editor Metadata
- Applied Resource Pack changes to Ach Unlock Popup (I assume) and Container
- Applied Resource Pack changes to Character Select Spotlight
- Applied Resource Pack changes to Level Containers (Icon, Difficulty Stars, and Campaign)
- Fixed Disclaimer Screen not playing Sound Effects loaded from the Resource Pack
- Fixed Quit Dialog not playing Beep.wav loaded from Resource Packs
- Fixed the Campaign Icons not loading the Resource Pack textures (in fairness the only icon applicable is the Custom Levels one)