KirbyKidJ
e6bc64affb
Refactored Small Crouching and Big Crouching
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- Added new variables to `CharacterInfo.json`
- Made it so `BlockCollision` area position is attached to top of `SmallCollision` and `BigCollision`
2025-10-09 15:16:14 -07:00
KirbyKidJ
0a026a44dd
Merge remote-tracking branch 'upstream/main' into pulls/small-crouch-hitbox-fix
2025-10-03 21:46:36 -07:00
JHDev2006
88fc0f8075
fixed up pipe hitboxes on smaller characters + piranha plant rotation
2025-10-01 16:16:06 +01:00
JHDev2006
9e5d7bd8e6
skid particles + extra particles setting
2025-10-01 12:33:34 +01:00
KirbyKidJ
3a3340ed88
Prevents small crouch if it's not a used animation
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Also added some functions for debugging and toggling visible collisions.
Also fixed some inconsistencies with both small and big collisions.
2025-09-26 11:46:09 -07:00
KirbyKidJ
4f06366c94
Merge remote-tracking branch 'upstream/main' into pulls/small-crouch-hitbox-fix
2025-09-26 10:51:17 -07:00
JHDev2006
40c2c04fcd
couple things, icr
2025-09-25 22:54:23 +01:00
KirbyKidJ
cd2e7522b5
Renamed CrouchShape
to SmallCrouchShape
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Easier to search for on VSC
2025-09-22 21:51:48 -07:00
KirbyKidJ
d501e08995
Hitbox Change for When Small and Crouching
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Adds a quick change to parallel SMM2. I noticed when trying to duck under a Rocky Wrench's wrench while small, I still got hit. So I added an extra hitbox for when you crouch and are small.
It was actually incredibly hard to test if this was accurate in SMM2 since the enemy had Stormtrooper aim. But when it throws a wrench directly at your face and you duck, you can dodge it.
2025-09-22 00:24:52 -07:00
JHDev2006
ebdd1795b2
Modern transformation animation now actually looks like mario maker now, rejoice
2025-09-21 23:01:41 +01:00
JHDev2006
9f6f9c40c5
made it so coins actually coin
2025-09-13 19:53:31 +01:00
JHDev2006
3773bdaf64
added the game
2025-09-13 16:30:32 +01:00