Commit Graph

425 Commits

Author SHA1 Message Date
JHDev2006
23c0cb5791 ok, now its REALLY done 2025-09-29 15:16:30 +01:00
JHDev2006
62df14f804 alr, multiple inputs are DONE 2025-09-29 15:04:54 +01:00
JHDev2006
99b9de4dad ok, working now, wanna just get unbinding working 2025-09-29 14:57:22 +01:00
JHDev2006
00015d2650 started work on multiple input bindinghs, but is very shit, so need to rewrite how these are stored 2025-09-29 13:52:10 +01:00
JHDev2006
0a5e2ea211 added palette effect during small -> fire transformation 2025-09-29 12:19:51 +01:00
JHDev2006
487c6af0ea fixed a weirdly setup level select for the challenge mode results 2025-09-29 12:12:07 +01:00
JHDev2006
370a6c045f added missing firebars to LL castle bridges 2025-09-29 12:09:23 +01:00
JHDev2006
a7412e4083 fixed some bowser behaviour innaccuracies in LL 2025-09-29 12:03:02 +01:00
JHDev2006
ed809c2c79 Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-09-29 11:58:28 +01:00
JHDev2006
4fa07b7d06 fixed a tiling error, and not being able to skip the challenge "miss.." screen 2025-09-29 11:58:21 +01:00
Jeod
9220d8257d Merge pull request #440 from JeodC/gitignore
Remove temp file addon binaries
2025-09-29 06:55:46 -04:00
Jeod
8c942ecf10 Add godotgif temp files to gitignore
Revert "Add godotgif temp files to gitignore"

This reverts commit 93c8cb94e3.

Remove temp files
2025-09-29 06:51:15 -04:00
JHDev2006
a1e6ed85c1 fixed a couple challenge mode tiling issues 2025-09-29 11:50:35 +01:00
JHDev2006
2f6a36395a edited red coin and blue coin particles to also be CPUParticles 2025-09-29 11:45:07 +01:00
Jeod
5819dee966 Use CPUParticles2D for coin sparkle (#444) 2025-09-29 11:44:45 +01:00
Jeod
f213f72ba0 Fix bug report label in issue template
Github can't process checkboxes and concatenate into labels properly, ffs.
2025-09-29 06:44:16 -04:00
jdaster64
00fffc35b7 Fix 1UP check condition for LL (#446) 2025-09-29 11:43:38 +01:00
SkyanUltra
3f8bde23a8 proofread
i forgot to update the full-width text for spinies
2025-09-28 17:42:06 -04:00
JHDev2006
475f0ddf97 Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-09-28 22:16:31 +01:00
JHDev2006
ac1c2eaf5b adjusted boo unlocking, since you could technically beat gold boo, on white boo, which i thought was a bit dumb and unfair 2025-09-28 22:16:26 +01:00
Jeod
9f13f7913c Update issue template to automatically assign issue labels based on checkboxes selected (#436)
* Update issue template to automatically assign labels based on bug type checkbox

* Add additional label for custom pack bug
2025-09-28 21:52:49 +01:00
JHDev2006
1711402a6a fixed a bug where the puase menu couldnt be closed by pressing the pause button again 2025-09-28 21:52:14 +01:00
JHDev2006
c0f2044a1e Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-09-28 16:49:13 +01:00
JHDev2006
f4cdbe18cb added in coin sparkles to blue coins and red coins 2025-09-28 16:49:08 +01:00
Jeod
7ae8f97dde Use ui_accept in ResourcePackContainer.gd (#431) 2025-09-28 16:41:09 +01:00
KirbyKidJ
6d23f9dcd4 Added Coin Sparkle Effects (#350)
* Just the Coin Sparkle stuff

FYI, if a property in the json is formatted like `exa.exb` then it reads `exa` as another object and `exb` as a property in `exa` assuming the root `property_node` contains this object.
Also primarily for Resource Packs to change how the particles work and should explain how I got there with my personal SMAS skin.

* Added Coin Sparkle Texture to Scene

Of course I broke it in some form.
2025-09-28 11:30:45 +01:00
SkyanUltra
f6a31f8508 New Optional Animation States (#420)
* new animation states

additional conditional animation states, including:
- SkidAttack
- IdleAttack
- WalkAttack
- RunAttack
- CrouchJump
- CrouchMove
... along with a new set of animations, the Bump animations (play when hitting your head on a block)
- JumpBump
- CrouchBump
- SwimBump

* added fly animations & tweaked bump animation time

new anims for FlyIdle, FlyUp, FlyMove, FlyAttack, and FlyBump, which all fallback on their Swim counterparts if not found. also changed around some animation fallbacks which made more sense, like bumps using fall animations instead if applicable.

* added bump ignore checks and added a general bump animation

you can now define Bump which will define a bump animation for all bump animations. additionally, bump animations will only play if they can detect an animation. no more fallbacks needed
2025-09-28 11:25:50 +01:00
Jeod
8c5ce9b99d Get config path in own function in store.gd (#417) 2025-09-28 11:19:42 +01:00
JHDev2006
872e7fe468 added in pause button rebinding 2025-09-27 21:17:50 +01:00
SkyanUltra
5649ba81f6 Fixed "spiny's" and "hachisuki" misspellings.
Just fixes a small error in the description text for the Lakitu bugfix toggle and the hover text for Hachisuke in the editor.
2025-09-27 15:17:17 -04:00
JHDev2006
1f21cb646f Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-09-27 18:38:08 +01:00
JHDev2006
ec803a64a6 you can now bind UI / Menu options to keys in the settings 2025-09-27 18:38:03 +01:00
Jeod
683580794a Switch issue template bug report to github forms yaml (#414) 2025-09-27 18:36:59 +01:00
JHDev2006
7728ccea7b fixed a bug where reopening the custom level menu after playing a custom level from the lss browser would cause a crash 2025-09-27 11:40:42 +01:00
JHDev2006
e4334dbb7a removed player preload scene from level class (unused multiplayer shennanigans i was trying ages ago) 2025-09-27 11:19:38 +01:00
JHDev2006
de3cfd57d5 updated some sound effects to be quieter (thanks trimint!) 2025-09-27 11:18:42 +01:00
JHDev2006
edc0c82959 updated tilesets with hcb's edits, and fixed the custom characters not loading in non-portable mode 2025-09-27 11:15:40 +01:00
JHDev2006
64f9004107 updated title screen, to make the version labels more clear 2025-09-26 21:38:04 +01:00
JHDev2006
7c0567647b Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public 2025-09-26 21:14:43 +01:00
JHDev2006
a5676640dd made a quick change to new game clearing, to only clear data, when you actually go into a game, so you can still backout in case of an accident 2025-09-26 21:14:39 +01:00
KirbyKidJ
22d02213cd Added Debug DLLs to Git Ignore (#389)
This is honestly getting on my nerves.
Includes whatever this debug DLL thing is into the .gitignore file. Nothing much, but for me personally, it's been really hard to work with.
2025-09-26 21:13:43 +01:00
JHDev2006
786a81a7b8 couple fixes, to do with minus world 2025-09-26 20:46:39 +01:00
Jeod
659e9f3ce8 Add true portable mode (#259) 2025-09-26 20:32:42 +01:00
KirbyKidJ
3a3340ed88 Prevents small crouch if it's not a used animation
Also added some functions for debugging and toggling visible collisions.
Also fixed some inconsistencies with both small and big collisions.
2025-09-26 11:46:09 -07:00
guzlad
7b0a62c765 Fixed initial window size from being tiny (#401) 2025-09-26 19:40:18 +01:00
guzlad
f997e11565 Added a version field to the bug template, helps with normal and nightly builds (#404) 2025-09-26 19:40:06 +01:00
BarrierFalki
78f68b3be1 Allow Mod Loader to automatically add hooks on export (#405)
* Update Mod Loader and Tool addons

* Mod tool checks if script exists before reloading

* Change script export mode to Text for hook export

* Change return type of load_image_from_path to Texture2D
2025-09-26 19:30:40 +01:00
KirbyKidJ
4f06366c94 Merge remote-tracking branch 'upstream/main' into pulls/small-crouch-hitbox-fix 2025-09-26 10:51:17 -07:00
Jeod
1c309ce731 Modularize Discord RPC (#247)
This commit delegates all Discord-related functions to DiscordManager.gd and adds a project setting bool to toggle using Discord RPC at all. Toggling off will reduce cpu and memory overhead when Discord is not needed.
2025-09-26 14:56:44 +01:00
Abdulaziz
c2eafee352 Updated RomVerifier.gd to add support for the European version (#97)
Co-authored-by: Joe H <97353363+JHDev2006@users.noreply.github.com>
2025-09-26 14:50:23 +01:00