JHDev2006
76953f8e40
ANN + LL ending npc's are no longer hard coded
2025-10-01 14:24:26 +01:00
JHDev2006
b8d85d1bb2
adjusted player climbing position
2025-10-01 14:18:34 +01:00
JHDev2006
9e5d7bd8e6
skid particles + extra particles setting
2025-10-01 12:33:34 +01:00
JHDev2006
d0d04c64c7
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-01 10:58:21 +01:00
JHDev2006
51d81844d0
Added Death Counter to Custom Levels + Fixed castle bridge axe bonus sprites
2025-10-01 10:58:20 +01:00
Jeod
5848b3e5ef
Merge pull request #469 from CST1229/gitattributes
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Force LF line endings in .gitattributes
2025-09-30 17:22:18 -04:00
CST1229
0595371b2b
Force LF line endings in .gitattributes
2025-09-30 19:52:10 +02:00
Jeod
fa4c1c711c
Fix slightly off colors on a few sprites ( #464 )
2025-09-30 17:07:53 +01:00
JHDev2006
9311424f55
fixed bob omb explosions AGAIN
2025-09-29 20:40:46 +01:00
JHDev2006
6fb271e5aa
Update LevelSelectNew.tscn
2025-09-29 20:27:35 +01:00
JHDev2006
8ae27f63a6
fixed up some lost levels stuff
2025-09-29 20:03:19 +01:00
Jeod
528c4ddfa9
Make cmd arg for rom a bit cleaner ( #449 )
2025-09-29 18:58:08 +01:00
JHDev2006
f2adcc512f
OK NOW IM DONE
2025-09-29 15:50:24 +01:00
JHDev2006
87e0a2d032
OK NOW ITS DONE I SWEAR
2025-09-29 15:48:12 +01:00
JHDev2006
8c9ae3f6ab
ok yea im done, updating might be a bit weird? but overall itll be fine
2025-09-29 15:39:06 +01:00
JHDev2006
23c0cb5791
ok, now its REALLY done
2025-09-29 15:16:30 +01:00
JHDev2006
62df14f804
alr, multiple inputs are DONE
2025-09-29 15:04:54 +01:00
JHDev2006
99b9de4dad
ok, working now, wanna just get unbinding working
2025-09-29 14:57:22 +01:00
JHDev2006
00015d2650
started work on multiple input bindinghs, but is very shit, so need to rewrite how these are stored
2025-09-29 13:52:10 +01:00
JHDev2006
0a5e2ea211
added palette effect during small -> fire transformation
2025-09-29 12:19:51 +01:00
JHDev2006
487c6af0ea
fixed a weirdly setup level select for the challenge mode results
2025-09-29 12:12:07 +01:00
JHDev2006
370a6c045f
added missing firebars to LL castle bridges
2025-09-29 12:09:23 +01:00
JHDev2006
a7412e4083
fixed some bowser behaviour innaccuracies in LL
2025-09-29 12:03:02 +01:00
JHDev2006
ed809c2c79
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-09-29 11:58:28 +01:00
JHDev2006
4fa07b7d06
fixed a tiling error, and not being able to skip the challenge "miss.." screen
2025-09-29 11:58:21 +01:00
Jeod
9220d8257d
Merge pull request #440 from JeodC/gitignore
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Remove temp file addon binaries
2025-09-29 06:55:46 -04:00
Jeod
8c942ecf10
Add godotgif temp files to gitignore
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Revert "Add godotgif temp files to gitignore"
This reverts commit 93c8cb94e3
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Remove temp files
2025-09-29 06:51:15 -04:00
JHDev2006
a1e6ed85c1
fixed a couple challenge mode tiling issues
2025-09-29 11:50:35 +01:00
JHDev2006
2f6a36395a
edited red coin and blue coin particles to also be CPUParticles
2025-09-29 11:45:07 +01:00
Jeod
5819dee966
Use CPUParticles2D for coin sparkle ( #444 )
2025-09-29 11:44:45 +01:00
Jeod
f213f72ba0
Fix bug report label in issue template
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Github can't process checkboxes and concatenate into labels properly, ffs.
2025-09-29 06:44:16 -04:00
jdaster64
00fffc35b7
Fix 1UP check condition for LL ( #446 )
2025-09-29 11:43:38 +01:00
SkyanUltra
3f8bde23a8
proofread
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i forgot to update the full-width text for spinies
2025-09-28 17:42:06 -04:00
JHDev2006
475f0ddf97
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-09-28 22:16:31 +01:00
JHDev2006
ac1c2eaf5b
adjusted boo unlocking, since you could technically beat gold boo, on white boo, which i thought was a bit dumb and unfair
2025-09-28 22:16:26 +01:00
Jeod
9f13f7913c
Update issue template to automatically assign issue labels based on checkboxes selected ( #436 )
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* Update issue template to automatically assign labels based on bug type checkbox
* Add additional label for custom pack bug
2025-09-28 21:52:49 +01:00
JHDev2006
1711402a6a
fixed a bug where the puase menu couldnt be closed by pressing the pause button again
2025-09-28 21:52:14 +01:00
JHDev2006
c0f2044a1e
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-09-28 16:49:13 +01:00
JHDev2006
f4cdbe18cb
added in coin sparkles to blue coins and red coins
2025-09-28 16:49:08 +01:00
Jeod
7ae8f97dde
Use ui_accept in ResourcePackContainer.gd ( #431 )
2025-09-28 16:41:09 +01:00
KirbyKidJ
6d23f9dcd4
Added Coin Sparkle Effects ( #350 )
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* Just the Coin Sparkle stuff
FYI, if a property in the json is formatted like `exa.exb` then it reads `exa` as another object and `exb` as a property in `exa` assuming the root `property_node` contains this object.
Also primarily for Resource Packs to change how the particles work and should explain how I got there with my personal SMAS skin.
* Added Coin Sparkle Texture to Scene
Of course I broke it in some form.
2025-09-28 11:30:45 +01:00
SkyanUltra
f6a31f8508
New Optional Animation States ( #420 )
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* new animation states
additional conditional animation states, including:
- SkidAttack
- IdleAttack
- WalkAttack
- RunAttack
- CrouchJump
- CrouchMove
... along with a new set of animations, the Bump animations (play when hitting your head on a block)
- JumpBump
- CrouchBump
- SwimBump
* added fly animations & tweaked bump animation time
new anims for FlyIdle, FlyUp, FlyMove, FlyAttack, and FlyBump, which all fallback on their Swim counterparts if not found. also changed around some animation fallbacks which made more sense, like bumps using fall animations instead if applicable.
* added bump ignore checks and added a general bump animation
you can now define Bump which will define a bump animation for all bump animations. additionally, bump animations will only play if they can detect an animation. no more fallbacks needed
2025-09-28 11:25:50 +01:00
Jeod
8c5ce9b99d
Get config path in own function in store.gd ( #417 )
2025-09-28 11:19:42 +01:00
JHDev2006
872e7fe468
added in pause button rebinding
2025-09-27 21:17:50 +01:00
SkyanUltra
5649ba81f6
Fixed "spiny's" and "hachisuki" misspellings.
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Just fixes a small error in the description text for the Lakitu bugfix toggle and the hover text for Hachisuke in the editor.
2025-09-27 15:17:17 -04:00
JHDev2006
1f21cb646f
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-09-27 18:38:08 +01:00
JHDev2006
ec803a64a6
you can now bind UI / Menu options to keys in the settings
2025-09-27 18:38:03 +01:00
Jeod
683580794a
Switch issue template bug report to github forms yaml ( #414 )
2025-09-27 18:36:59 +01:00
JHDev2006
7728ccea7b
fixed a bug where reopening the custom level menu after playing a custom level from the lss browser would cause a crash
2025-09-27 11:40:42 +01:00
JHDev2006
e4334dbb7a
removed player preload scene from level class (unused multiplayer shennanigans i was trying ages ago)
2025-09-27 11:19:38 +01:00