Commit Graph

22 Commits

Author SHA1 Message Date
JHDev2006
44a65fe79d choppy firebars 2025-09-24 12:01:48 +01:00
amer
b627218bd2 Nerfed SMBLL YvB 2-4's Gold Boo by 1 second
Currently, 2-4's Gold Boo time is incredibly tight, much more so than other Gold Boo times. This is to the point where the room for error is noticeably slim, so nerfing the Gold Boo time by just a single second aims to add some leeway, even if it's minor.
2025-09-21 14:05:31 -07:00
JHDev2006
9a6c27be1f added lakitu to 9-1 2025-09-21 21:32:00 +01:00
JHDev2006
515673860f Fixed world 9-3 coin heaven 2025-09-21 21:29:59 +01:00
JHDev2006
b91cfc6471 fixed some weird camera shenanigans with anti-grav 2025-09-21 19:38:16 +01:00
JHDev2006
c26bf96dd9 Fixed LL ending being at day instead of night 2025-09-21 16:51:14 +01:00
JHDev2006
fd37d7fcf8 Fixed brick blocks with items in, being affected by p-switches 2025-09-21 14:38:23 +01:00
JHDev2006
2fe1fb5808 adjusted monty mole on slopes, and added missing wind to LL 8-2 2025-09-21 14:09:18 +01:00
JHDev2006
e34d81a503 Fixed LL 6-4 firebar rotation direction 2025-09-21 12:57:18 +01:00
JHDev2006
2e4b9337b3 Fixed ANN 5-3 error 2025-09-20 16:35:26 +01:00
JHDev2006
343be4afa4 fixed 2-3 innaccuracy #294 2025-09-20 16:31:15 +01:00
JHDev2006
5545e3c7f2 fixed a bug where bricks were being misplaced 2025-09-20 13:09:39 +01:00
JHDev2006
be1d919c65 updated some stuff 2025-09-19 20:42:50 +01:00
JHDev2006
001fce7b6d Update 5-3.tscn 2025-09-19 20:33:38 +01:00
JHDev2006
f18d2e3575 Changed instruments to be .wav instead of .ogg 2025-09-19 18:18:55 +01:00
JHDev2006
a4235fa3da adjusted 9-1 to have the elevator lines, and the correctly sized elevator platforms 2025-09-19 17:00:36 +01:00
JHDev2006
e8ffd99fde reimplemented the camera offsets 2025-09-19 16:44:06 +01:00
Lean
c4f7d3e87c updated 6-3
moved red koopa down (why did they start floating?) and removed a duplicate green paratroopa
2025-09-18 21:28:07 -03:00
Lean
209079fb0c bunch of lost levels changes
- 5-1: fmissing invisible blocks next to the big staircase near the wind section have been added, challenge mode egg moved one tile to the right as consequence
- 5-1: now the huge wall invisible blocks have bg cues now instead of just being visible
- 6-1: fixed tile changes between level design difficulties beng in reverse order
- 6-4 and 8-4c: some long firebars were short, no longer the case!
- 8-4c: now modern level design will give a mushroom and classic a poison one on the 4-? blocks section
- A-2: missing 1up added for the spring to make sense
- D-3: added missing brick blocks and castle walls, making level look less plain in general
- D-4: now an extra falling platform will exist in modern level design to make a jump less hard, otherwise it doesnt exist as in the original game
2025-09-17 16:16:54 -03:00
Lean
0f4edcaf68 world 9 minor changes
my first commit and change to smb1r, i hope things are working alright

- 9-1a: added missing elevator platform at the start
- 9-3: L pipe is now accessible and sends you to coin heaven like the original (however i hope walls and the hardcoded thing cooperate...)
- 9-3: fixed a missing staircase tile near the end, probably removed to be easier but its part of og level design so...
2025-09-17 14:47:45 -03:00
JHDev2006
e438354bf8 Fixed SMBS coin heavens, wrong warping you to SMB1, HOPEFULLY fixed some weird coin heaven deaths, and also added zip checking to the rom verifier, so that bad sprite rips dont happen (HOPEFULLY) 2025-09-16 10:41:31 +01:00
JHDev2006
3773bdaf64 added the game 2025-09-13 16:30:32 +01:00