JHDev2006
44a65fe79d
choppy firebars
2025-09-24 12:01:48 +01:00
JHDev2006
9d5d5718ac
fixed a bug where killing an entity near a fan, would cause the track rider, to take the fan
2025-09-24 10:40:10 +01:00
JHDev2006
632d765222
level select now shows your high score and score target for challenge mode
2025-09-22 20:08:40 +01:00
JHDev2006
11fbbaaa7d
updated 2-4 to not kill the player when below the screen, in anti grav
2025-09-22 13:29:14 +01:00
JHDev2006
a07cc21275
updated pipe generators, to suck less
2025-09-22 12:56:25 +01:00
JHDev2006
b6c97ffa1e
Fixed up some custom level menu stuff
2025-09-22 12:41:32 +01:00
Joe H
bd79ba724f
Merge pull request #328 from amer-241/patch-5
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Nerfed SMBLL YvB 2-4's Gold Boo by 1 second
2025-09-22 10:07:31 +01:00
JHDev2006
ebdd1795b2
Modern transformation animation now actually looks like mario maker now, rejoice
2025-09-21 23:01:41 +01:00
amer
b627218bd2
Nerfed SMBLL YvB 2-4's Gold Boo by 1 second
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Currently, 2-4's Gold Boo time is incredibly tight, much more so than other Gold Boo times. This is to the point where the room for error is noticeably slim, so nerfing the Gold Boo time by just a single second aims to add some leeway, even if it's minor.
2025-09-21 14:05:31 -07:00
JHDev2006
9a6c27be1f
added lakitu to 9-1
2025-09-21 21:32:00 +01:00
JHDev2006
515673860f
Fixed world 9-3 coin heaven
2025-09-21 21:29:59 +01:00
JHDev2006
b91cfc6471
fixed some weird camera shenanigans with anti-grav
2025-09-21 19:38:16 +01:00
JHDev2006
c26bf96dd9
Fixed LL ending being at day instead of night
2025-09-21 16:51:14 +01:00
JHDev2006
fd37d7fcf8
Fixed brick blocks with items in, being affected by p-switches
2025-09-21 14:38:23 +01:00
JHDev2006
2fe1fb5808
adjusted monty mole on slopes, and added missing wind to LL 8-2
2025-09-21 14:09:18 +01:00
JHDev2006
95dd7f0268
adjusted smbs 2-1 coin heaven warp point
2025-09-21 14:05:52 +01:00
JHDev2006
e34d81a503
Fixed LL 6-4 firebar rotation direction
2025-09-21 12:57:18 +01:00
JHDev2006
aab862703f
Fixed invisible blocks being dark in dark backgrounded themes
2025-09-21 12:43:21 +01:00
JHDev2006
9ac88f981c
1-2 warp zone minus world now goes to world 5
2025-09-20 22:52:54 +01:00
JHDev2006
567e751065
Your current LSS Browsing data will be saved upon playing a custom level, and will return you to where you originally were, before play
2025-09-20 22:13:43 +01:00
JHDev2006
4cc6e938fc
made sub level transitions a bit smoother
2025-09-20 19:09:34 +01:00
JHDev2006
d73a288672
seriously godot, get it together
2025-09-20 18:23:49 +01:00
JHDev2006
2c65f5675b
godot i beg you PLEASE fix https://github.com/godotengine/godot/issues/107593
2025-09-20 18:17:46 +01:00
JHDev2006
2e4b9337b3
Fixed ANN 5-3 error
2025-09-20 16:35:26 +01:00
JHDev2006
343be4afa4
fixed 2-3 innaccuracy #294
2025-09-20 16:31:15 +01:00
JHDev2006
b18e676e7a
fixed the purgatory pipe in SMBS 4-1
2025-09-20 13:28:48 +01:00
JHDev2006
4c1ad0a5d5
added trimint into credits
2025-09-20 13:26:56 +01:00
JHDev2006
376b3fd0eb
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-09-20 13:25:04 +01:00
JHDev2006
ff8cd9ed4c
merged the SoundFix resource pack into basegame, thanks Trimint123!
2025-09-20 13:24:59 +01:00
Joe H
74079e2586
Merge pull request #286 from KirbyKid256/pulls/custom-levels-bgm-looping
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Added Loop Points to Custom Levels Menu BGM
2025-09-20 13:15:05 +01:00
JHDev2006
5545e3c7f2
fixed a bug where bricks were being misplaced
2025-09-20 13:09:39 +01:00
KirbyKidJ
27dfa8fdb1
Added Loop Points to Custom Levels Menu
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I'm gonna be honest, I forgot about this one.
This updates the ResourceSetter for this menu's BGM from the old one to the new one so it can use the JSON and BGM formats.
2025-09-19 15:55:09 -07:00
JHDev2006
6c11b95570
made a few changes to smbs level design to better utilize classic and modern level design settings
2025-09-19 20:59:29 +01:00
JHDev2006
be1d919c65
updated some stuff
2025-09-19 20:42:50 +01:00
JHDev2006
001fce7b6d
Update 5-3.tscn
2025-09-19 20:33:38 +01:00
JHDev2006
68547a1d76
fixed pick at path correct jingle playing multiple times
2025-09-19 20:32:05 +01:00
JHDev2006
f18d2e3575
Changed instruments to be .wav instead of .ogg
2025-09-19 18:18:55 +01:00
JHDev2006
a4235fa3da
adjusted 9-1 to have the elevator lines, and the correctly sized elevator platforms
2025-09-19 17:00:36 +01:00
JHDev2006
ddad90bf5f
re-added coin brick block to smb1 3-1
2025-09-19 16:46:51 +01:00
JHDev2006
e8ffd99fde
reimplemented the camera offsets
2025-09-19 16:44:06 +01:00
JHDev2006
a294e4d553
updated credits to include sam and slava, sorry lads!
2025-09-19 16:24:06 +01:00
Joe H
b0648996f9
Merge pull request #196 from KirbyKid256/pulls/resource-pack-expansion
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Resource Pack Expansion Pt.1 - Campaign Icons and Audio
2025-09-19 16:07:18 +01:00
Joe H
e8bf06f304
Merge pull request #233 from Renhoex/Fix-jittering-boo-background
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Fixed jittering background on boo race menu
2025-09-19 16:03:13 +01:00
Joe H
afef2cb187
Merge pull request #268 from KirbyKid256/pulls/fixed-title-bgm-looping
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Fixed Title and Boo Race BGM Looping
2025-09-19 16:01:35 +01:00
Joe H
657c78c201
Merge pull request #235 from LeanneTM/main
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Lost Levels level fixes
2025-09-19 14:27:49 +01:00
JHDev2006
dcb32855e4
Fixed randomly dying, on ultrawide resolutions
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Turns out the bg liquids still had collisions, so if setup right, they would still kill the player, has now been fixed!
2025-09-19 14:24:32 +01:00
KirbyKidJ
7237d56289
Added Loop Points to the Boo Menu and Pack Support
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Only put this commit here since A: It's related to the BGM files, and B: It's dependent on the previous commit.
2025-09-18 20:17:40 -07:00
KirbyKidJ
3a6b09f8f9
Applied Resource Pack Audio Fix to Credits
2025-09-18 19:35:15 -07:00
Lean
c4f7d3e87c
updated 6-3
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moved red koopa down (why did they start floating?) and removed a duplicate green paratroopa
2025-09-18 21:28:07 -03:00
Lean
209079fb0c
bunch of lost levels changes
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- 5-1: fmissing invisible blocks next to the big staircase near the wind section have been added, challenge mode egg moved one tile to the right as consequence
- 5-1: now the huge wall invisible blocks have bg cues now instead of just being visible
- 6-1: fixed tile changes between level design difficulties beng in reverse order
- 6-4 and 8-4c: some long firebars were short, no longer the case!
- 8-4c: now modern level design will give a mushroom and classic a poison one on the 4-? blocks section
- A-2: missing 1up added for the spring to make sense
- D-3: added missing brick blocks and castle walls, making level look less plain in general
- D-4: now an extra falling platform will exist in modern level design to make a jump less hard, otherwise it doesnt exist as in the original game
2025-09-17 16:16:54 -03:00