KirbyKidJ
170f2e3063
Smoothened the pipe corners
2025-10-04 16:39:18 -07:00
KirbyKidJ
3f7423c72a
Updated Godot Editor Custom Icons
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Wanted to turn the icons used in the Godot Editor into SVGs
This has literally ZERO effect on the Game itself. I just thought it'd be neat.
2025-10-04 16:16:35 -07:00
JHDev2006
6201f39e1f
bloopers top height now varies depending on the current level height
2025-10-04 11:28:46 +01:00
JHDev2006
39d6527454
swithced order of death loading, so game overs take priority
2025-10-04 11:23:39 +01:00
JHDev2006
ca050380a2
fixed lakitu throwing enemies causing their direction to be 0
2025-10-04 11:04:05 +01:00
JHDev2006
d8003af13d
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-04 10:54:31 +01:00
JHDev2006
49e6b39084
changing text label colour
2025-10-04 10:54:08 +01:00
KirbyKidJ
0a026a44dd
Merge remote-tracking branch 'upstream/main' into pulls/small-crouch-hitbox-fix
2025-10-03 21:46:36 -07:00
guzlad
32d7a919e4
Added text alignment options to level editor labels
2025-10-04 02:37:06 +02:00
JHDev2006
982b5f691e
Update GameHUD.gd
2025-10-02 19:43:40 +01:00
guzlad
fd023f82a6
Added Pause menu BGM setting
2025-10-02 20:39:55 +02:00
guzlad
6526479cb5
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-02 14:27:47 +02:00
guzlad
1eddf5ca9a
Fixed RaceCountdown.wav cutting off
2025-10-02 14:27:33 +02:00
JHDev2006
9133629c11
LIVES NOW GET SAVED
2025-10-02 11:17:42 +01:00
JHDev2006
8dc1583f66
IGT is now visible in marathon mode
2025-10-02 11:13:02 +01:00
JHDev2006
05bca140fd
fixed up players getting stuck in blocks, after collecting a powerup mid air
2025-10-02 10:09:21 +01:00
JHDev2006
f088c9b606
fixed pipes, being terrible and i hate them
2025-10-01 21:48:17 +01:00
Jeod
77d0e9f6c3
Add a screenshot feature ( #439 )
2025-10-01 20:27:57 +01:00
guzlad
f89a48905b
Added if check for pirahna plant offsets to slightly optimize it
2025-10-01 19:24:08 +02:00
JHDev2006
31f8702cde
Update PiranhaPlant.tscn
2025-10-01 17:55:22 +01:00
guzlad
0412d3745d
Fixed piranha plant offsets
2025-10-01 17:45:06 +02:00
guzlad
cc270e99cc
Set GDScript export to text for other platforms
2025-10-01 17:31:55 +02:00
guzlad
1a9d870883
Removed old Piranha Plant rotation logging
2025-10-01 17:28:42 +02:00
JHDev2006
88fc0f8075
fixed up pipe hitboxes on smaller characters + piranha plant rotation
2025-10-01 16:16:06 +01:00
JHDev2006
8fbfbd84bf
added piranha plant rotation + a small optimization to playing custom levels?
2025-10-01 15:15:15 +01:00
JHDev2006
95416e3639
added sigebou into entity id map
2025-10-01 14:31:45 +01:00
BarrierFalki
b397ff4f6b
Add Sigebou to the editor ( #468 )
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* Add Sigebou to the editor
* Add translations for Sigebou
2025-10-01 14:30:36 +01:00
JHDev2006
09c4b3c31b
fixed some sfx's not being able to be replaced, via resource packs
2025-10-01 14:28:58 +01:00
JHDev2006
76953f8e40
ANN + LL ending npc's are no longer hard coded
2025-10-01 14:24:26 +01:00
JHDev2006
b8d85d1bb2
adjusted player climbing position
2025-10-01 14:18:34 +01:00
JHDev2006
9e5d7bd8e6
skid particles + extra particles setting
2025-10-01 12:33:34 +01:00
JHDev2006
d0d04c64c7
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-01 10:58:21 +01:00
JHDev2006
51d81844d0
Added Death Counter to Custom Levels + Fixed castle bridge axe bonus sprites
2025-10-01 10:58:20 +01:00
Jeod
5848b3e5ef
Merge pull request #469 from CST1229/gitattributes
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Force LF line endings in .gitattributes
2025-09-30 17:22:18 -04:00
KirbyKidJ
3b30fb5f84
I forgot a few Conveyer Belt frames
2025-09-30 11:00:40 -07:00
CST1229
0595371b2b
Force LF line endings in .gitattributes
2025-09-30 19:52:10 +02:00
Jeod
fa4c1c711c
Fix slightly off colors on a few sprites ( #464 )
2025-09-30 17:07:53 +01:00
KirbyKidJ
8b5d9afba9
Animated Tilesets for All-Stars Resource Packs
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This PR adds animated tilesets! I spent the day working on these, and it wasn't easy. This is primarily to help animate the All-Stars' grass tiles. You should be able to animate the other tilesets as well, but I haven't tested them.
JSONs are provided in the assets for Conveyer Belts and Liquids. There's two ways to animate the tilesets. The first is by the traditional way as used by `AnimatedSprite2D`, and the other is by how Godot animates tilesets normally as seen with the conveyer belts and liquids.
The last thing is that while doing this, I actually managed to fix the Resource Pack bug where reloading also reloads the blocks! It was surprisingly straightforward. I just edited the `BlockClass.gd` file to erase the cells when a block is hit or destroyed.
Let me know if you have any suggestions for things I should change or fix.
2025-09-30 00:04:03 -07:00
JHDev2006
9311424f55
fixed bob omb explosions AGAIN
2025-09-29 20:40:46 +01:00
JHDev2006
6fb271e5aa
Update LevelSelectNew.tscn
2025-09-29 20:27:35 +01:00
JHDev2006
8ae27f63a6
fixed up some lost levels stuff
2025-09-29 20:03:19 +01:00
Jeod
528c4ddfa9
Make cmd arg for rom a bit cleaner ( #449 )
2025-09-29 18:58:08 +01:00
JHDev2006
f2adcc512f
OK NOW IM DONE
2025-09-29 15:50:24 +01:00
JHDev2006
87e0a2d032
OK NOW ITS DONE I SWEAR
2025-09-29 15:48:12 +01:00
JHDev2006
8c9ae3f6ab
ok yea im done, updating might be a bit weird? but overall itll be fine
2025-09-29 15:39:06 +01:00
JHDev2006
23c0cb5791
ok, now its REALLY done
2025-09-29 15:16:30 +01:00
JHDev2006
62df14f804
alr, multiple inputs are DONE
2025-09-29 15:04:54 +01:00
JHDev2006
99b9de4dad
ok, working now, wanna just get unbinding working
2025-09-29 14:57:22 +01:00
JHDev2006
00015d2650
started work on multiple input bindinghs, but is very shit, so need to rewrite how these are stored
2025-09-29 13:52:10 +01:00
JHDev2006
0a5e2ea211
added palette effect during small -> fire transformation
2025-09-29 12:19:51 +01:00