JHDev2006
46508e55db
Merge branch 'main' into custom-level-loading-rewrite
2025-10-17 21:12:58 +01:00
JHDev2006
676efa6443
fixed fonts being loaded using shitty fuckass uids
2025-10-17 19:23:13 +01:00
JoeMama
5d0a1a8101
couple fixes
2025-10-17 11:48:28 +01:00
JHDev2006
610cd4594a
window size now gets saved
2025-10-16 18:18:25 +01:00
JHDev2006
6b598e717d
added a quick updating thing to resource extraction + fixed a bug where the timer warnings would play, upon death
2025-10-15 14:37:05 +01:00
JHDev2006
c994bb3503
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-10-13 20:05:46 +01:00
JHDev2006
21499f3697
fixed challenge mode results being able to be closed
2025-10-13 20:05:42 +01:00
guzlad
4ce4d2bddf
Fixed ChallengeEnd and ChallengeResults ( #583 )
2025-10-13 20:04:28 +01:00
JoeMama
7feff48380
improvements
2025-10-10 21:29:26 +01:00
KirbyKidJ
84a34ff3b9
Miscellaneous Bugfixes From My Multiplayer Branch
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This is just a bunch of bugfixes I did while I was working on the Multiplayer Support PR. I know I should've kept them separate, but then I'd also be dealing with said bugs. So this PR adds most of the bugfixes I did while working on Multiplayer.
- De-globalized Pipe SFX from Pipe Cutscene (helps with lowering audio)
- De-globalized 1-up SFX for Players
- Removed an error log spam with the `ResourceSetter`s (involving connecting already connected signals)
- Made sure to insert "BaseAssets" folder into the FIRST slot in the Resource Packs array.
- Replaced `"BaseAssets"` for the above fix with `Godot.ROM_PACK_NAME`
- Removed unused `"character"` setting from `SettingsManager`
- Reset P-Switch timer when `Global.reset_values()` is called. Fixes bug when pressing a P-Switch and immediately restarting the level.
- Added Skid SFX to `AudioManager`
- Added slightly longer delay for when pausing with a controller (it can easily unpause before you press the button again)
- Null check if LevelBG is in the level or not (for added for test levels)
2025-10-05 12:12:39 -07:00
JHDev2006
49e6b39084
changing text label colour
2025-10-04 10:54:08 +01:00
guzlad
fd023f82a6
Added Pause menu BGM setting
2025-10-02 20:39:55 +02:00
JHDev2006
51d81844d0
Added Death Counter to Custom Levels + Fixed castle bridge axe bonus sprites
2025-10-01 10:58:20 +01:00
JHDev2006
8ae27f63a6
fixed up some lost levels stuff
2025-09-29 20:03:19 +01:00
Jeod
528c4ddfa9
Make cmd arg for rom a bit cleaner ( #449 )
2025-09-29 18:58:08 +01:00
JHDev2006
f2adcc512f
OK NOW IM DONE
2025-09-29 15:50:24 +01:00
JHDev2006
87e0a2d032
OK NOW ITS DONE I SWEAR
2025-09-29 15:48:12 +01:00
JHDev2006
8c9ae3f6ab
ok yea im done, updating might be a bit weird? but overall itll be fine
2025-09-29 15:39:06 +01:00
JHDev2006
62df14f804
alr, multiple inputs are DONE
2025-09-29 15:04:54 +01:00
JHDev2006
99b9de4dad
ok, working now, wanna just get unbinding working
2025-09-29 14:57:22 +01:00
JHDev2006
00015d2650
started work on multiple input bindinghs, but is very shit, so need to rewrite how these are stored
2025-09-29 13:52:10 +01:00
JHDev2006
1711402a6a
fixed a bug where the puase menu couldnt be closed by pressing the pause button again
2025-09-28 21:52:14 +01:00
Jeod
7ae8f97dde
Use ui_accept in ResourcePackContainer.gd ( #431 )
2025-09-28 16:41:09 +01:00
JHDev2006
872e7fe468
added in pause button rebinding
2025-09-27 21:17:50 +01:00
JHDev2006
ec803a64a6
you can now bind UI / Menu options to keys in the settings
2025-09-27 18:38:03 +01:00
JHDev2006
7728ccea7b
fixed a bug where reopening the custom level menu after playing a custom level from the lss browser would cause a crash
2025-09-27 11:40:42 +01:00
JHDev2006
e4334dbb7a
removed player preload scene from level class (unused multiplayer shennanigans i was trying ages ago)
2025-09-27 11:19:38 +01:00
JHDev2006
edc0c82959
updated tilesets with hcb's edits, and fixed the custom characters not loading in non-portable mode
2025-09-27 11:15:40 +01:00
Jeod
659e9f3ce8
Add true portable mode ( #259 )
2025-09-26 20:32:42 +01:00
Abdulaziz
c2eafee352
Updated RomVerifier.gd to add support for the European version ( #97 )
...
Co-authored-by: Joe H <97353363+JHDev2006@users.noreply.github.com >
2025-09-26 14:50:23 +01:00
Jeod
6008161c54
Try to verify rom from exe dir ( #277 )
2025-09-26 14:49:23 +01:00
JHDev2006
40c2c04fcd
couple things, icr
2025-09-25 22:54:23 +01:00
JHDev2006
caff518d5d
There! you can now reset your campaign WITHOUT worrying about deleting everything else
2025-09-25 17:08:52 +01:00
JHDev2006
8126439a81
you can now have as MANY checkpoints as you want, in as many rooms as you want!
2025-09-25 09:29:00 +01:00
JHDev2006
df13040b45
Fixed a colour palette issue with autumn yellow pipes
2025-09-24 18:22:02 +01:00
JHDev2006
c9b7ebd264
Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
2025-09-24 16:01:48 +01:00
JHDev2006
962787c861
fixed a world 9 softlocks with the world select menu
2025-09-24 16:01:47 +01:00
Anna
8a2bfc70ca
remove extranous call
2025-09-23 20:41:26 -04:00
Anna
8838f7767b
feat: add cmd arguments
2025-09-23 20:39:17 -04:00
JHDev2006
632d765222
level select now shows your high score and score target for challenge mode
2025-09-22 20:08:40 +01:00
JHDev2006
054615fc60
fixed a crash, where you could delte the tile and still inspect it
2025-09-22 13:34:13 +01:00
JHDev2006
b6c97ffa1e
Fixed up some custom level menu stuff
2025-09-22 12:41:32 +01:00
JHDev2006
11a11b3604
made it so medals can now be unlocked, if you have the exact time required
2025-09-22 10:13:39 +01:00
KirbyKidJ
cc640c5ac1
Title Screen QOL Theming
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This was supposed to be a quick quality of life addition for the Title Screen that applied the save and theme to the menu, but then I discovered a new bug I had to bypass with the character palette when doing it. So I ended up doing a bit more related to the Title Screen as a result.
I also *had* a function which checks for the number of valid folders within the Pck to see how many worlds there are, but I think it might've been a bit slow so I replaced it with constant values.
- Save for the currently loaded campaign gets applied on startup
- Backing out of World 9 and over keeps you on said worlds at the title screen
- Added Skyland and Volcano to SMB1 themes since it shares most of its themes with Lost Levels
- Fixed Title Screen Stars for the Volcano Theme
2025-09-20 22:21:22 -07:00
JHDev2006
567e751065
Your current LSS Browsing data will be saved upon playing a custom level, and will return you to where you originally were, before play
2025-09-20 22:13:43 +01:00
JHDev2006
4cc6e938fc
made sub level transitions a bit smoother
2025-09-20 19:09:34 +01:00
JHDev2006
99066de39b
changed the difficulty stars to be skulls instead, to better reflect how LSS handles stars
2025-09-20 18:39:14 +01:00
Joe H
b0648996f9
Merge pull request #196 from KirbyKid256/pulls/resource-pack-expansion
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Resource Pack Expansion Pt.1 - Campaign Icons and Audio
2025-09-19 16:07:18 +01:00
KirbyKidJ
7237d56289
Added Loop Points to the Boo Menu and Pack Support
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Only put this commit here since A: It's related to the BGM files, and B: It's dependent on the previous commit.
2025-09-18 20:17:40 -07:00
KirbyKidJ
88a97597ae
Merge remote-tracking branch 'upstream/main' into pulls/resource-pack-expansion
2025-09-18 19:19:22 -07:00