Commit Graph

41 Commits

Author SHA1 Message Date
KirbyKidJ
170f2e3063 Smoothened the pipe corners 2025-10-04 16:39:18 -07:00
KirbyKidJ
3f7423c72a Updated Godot Editor Custom Icons
Wanted to turn the icons used in the Godot Editor into SVGs
This has literally ZERO effect on the Game itself. I just thought it'd be neat.
2025-10-04 16:16:35 -07:00
JHDev2006
f088c9b606 fixed pipes, being terrible and i hate them 2025-10-01 21:48:17 +01:00
JHDev2006
88fc0f8075 fixed up pipe hitboxes on smaller characters + piranha plant rotation 2025-10-01 16:16:06 +01:00
JHDev2006
9e5d7bd8e6 skid particles + extra particles setting 2025-10-01 12:33:34 +01:00
JHDev2006
51d81844d0 Added Death Counter to Custom Levels + Fixed castle bridge axe bonus sprites 2025-10-01 10:58:20 +01:00
Jeod
fa4c1c711c Fix slightly off colors on a few sprites (#464) 2025-09-30 17:07:53 +01:00
JHDev2006
8ae27f63a6 fixed up some lost levels stuff 2025-09-29 20:03:19 +01:00
JHDev2006
f4cdbe18cb added in coin sparkles to blue coins and red coins 2025-09-28 16:49:08 +01:00
KirbyKidJ
6d23f9dcd4 Added Coin Sparkle Effects (#350)
* Just the Coin Sparkle stuff

FYI, if a property in the json is formatted like `exa.exb` then it reads `exa` as another object and `exb` as a property in `exa` assuming the root `property_node` contains this object.
Also primarily for Resource Packs to change how the particles work and should explain how I got there with my personal SMAS skin.

* Added Coin Sparkle Texture to Scene

Of course I broke it in some form.
2025-09-28 11:30:45 +01:00
JHDev2006
edc0c82959 updated tilesets with hcb's edits, and fixed the custom characters not loading in non-portable mode 2025-09-27 11:15:40 +01:00
JHDev2006
786a81a7b8 couple fixes, to do with minus world 2025-09-26 20:46:39 +01:00
JHDev2006
578655553a fixed a missing pipe in SMBLL 5-2 challenge mode 2025-09-26 14:23:27 +01:00
KirbyKidJ
e0a4d2d3c9 Updated Lost Levels Castle WATER Tileset (i forgor) (#388)
* Updated Castle WATER Tileset (i forgor)

Yeah I realized late at night that I forgot to update the Underwater Castle tileset.
This updates the Castle tileset, but underwater.
Basically the same as the last one with a couple of extra changes:
- Linked Deco Tiles for ANN to LL since there's no mushrooms
- Replaced ROM Extractor check for ANN tileset
- Yeah that's about it

Side note only partially related to this, someone should make a Settings button that JUST regenerates the Base Assets without having to re-install the ROM.

* Fucked up a pixel on the regular Brick Block
2025-09-26 14:15:03 +01:00
JHDev2006
df13040b45 Fixed a colour palette issue with autumn yellow pipes 2025-09-24 18:22:02 +01:00
JHDev2006
962787c861 fixed a world 9 softlocks with the world select menu 2025-09-24 16:01:47 +01:00
JHDev2006
eff31021a5 added can_air_turn to the default character info jsons 2025-09-24 11:01:40 +01:00
KirbyKidJ
6f8e5c9565 Updated Lost Levels Castle Tileset
Was cross-checking the All Night Nippon Levels with the level maps and gameplay, made a quick stop to adjust the Castle Tilesets.
This primarily adds the Lost Levels brick pattern to the LL and ANN tiles and slopes, but it also tweaks the pipe and door sprites overall.
2025-09-23 18:14:34 -07:00
Joe H
8137e3b589 Merge pull request #356 from Falkimore/physics
Add new physics parameters to Player.gd, give descriptions to old ones
2025-09-23 22:03:09 +01:00
JHDev2006
3a4018c48a text shadow colours are now based on a seperate image / json, INSTEAD OF THE FUCKING TERRAIN TILESET WHYYYYYYYYYYYYYYYY 2025-09-23 22:01:07 +01:00
JHDev2006
9f6fb57b6c i completely forgot i added this thing that would pitch up all music in ANN, i left it in cause turns out you cant pitch up AudioStreamInteractives, so i just kinda forgot about it. whoops 2025-09-23 19:43:49 +01:00
Falkimore
4d036c3add update each character's CharacterInfo to include new parameters 2025-09-22 18:11:13 -05:00
JHDev2006
ea333f70d0 fixed the snow night sky 2025-09-22 18:28:03 +01:00
JHDev2006
f876241a99 updated title screen jsons to support new themes 2025-09-22 13:35:55 +01:00
JHDev2006
aab862703f Fixed invisible blocks being dark in dark backgrounded themes 2025-09-21 12:43:21 +01:00
Joe H
7f6f2dfaa6 Merge pull request #311 from KirbyKid256/pulls/smbann-disco-peach
Saving Disco Peach & Fuji TV Network Flag
2025-09-21 12:32:12 +01:00
KirbyKidJ
cc640c5ac1 Title Screen QOL Theming
This was supposed to be a quick quality of life addition for the Title Screen that applied the save and theme to the menu, but then I discovered a new bug I had to bypass with the character palette when doing it. So I ended up doing a bit more related to the Title Screen as a result.

I also *had* a function which checks for the number of valid folders within the Pck to see how many worlds there are, but I think it might've been a bit slow so I replaced it with constant values.

- Save for the currently loaded campaign gets applied on startup
- Backing out of World 9 and over keeps you on said worlds at the title screen
- Added Skyland and Volcano to SMB1 themes since it shares most of its themes with Lost Levels
- Fixed Title Screen Stars for the Volcano Theme
2025-09-20 22:21:22 -07:00
KirbyKidJ
8df497e2e2 Saving Disco Peach & Fuji TV Network Flag
Does two things for the All Night Nippon campaign. This PR replaces Princess Peach in ANN with her real life counterpart as in the original game. This was simply a JSON edit.

The second change is that it adds the Fuji TV Network logo to the Castle Flag as seen in-game specifically for the ANN campaign. This one does edit the sprite sheet for `CastleFlag.png`.

I know the NPCs are based on real people, but I don't remember their names. So I've just been calling them as they're labeled internally.
2025-09-20 18:50:17 -07:00
JHDev2006
4cc6e938fc made sub level transitions a bit smoother 2025-09-20 19:09:34 +01:00
JHDev2006
99066de39b changed the difficulty stars to be skulls instead, to better reflect how LSS handles stars 2025-09-20 18:39:14 +01:00
JHDev2006
4c1ad0a5d5 added trimint into credits 2025-09-20 13:26:56 +01:00
JHDev2006
394d8fa620 Fixed a weird bug with checkpoints in the level editor + some tile fixes too 2025-09-19 17:36:18 +01:00
JHDev2006
561a3239f9 Fixed Hachisuke and wing items, using the wrong white 2025-09-19 17:04:02 +01:00
JHDev2006
eafdf32eb1 Fixed bonus green koopa shell sprites 2025-09-19 16:28:31 +01:00
JHDev2006
32eb8e3372 updated goomba.json to include the "can_turn" property, in its json by default 2025-09-16 10:05:16 +01:00
Joe H
5b1a554336 Merge pull request #141 from amer-241/patch-2
Fixed Space "Day" Mushroom BG not appearing in SMBLL
2025-09-15 10:01:42 +01:00
amer
33f2be7bf4 Fixed CastleWater BGOs via the .json
Made two changes:
1) Removed day & night distinction, as separate day and night sprites don't exist (and probably shouldn't)
2) Fixed typo ("CastleWaterDecoLL" -> "CastleWaterLLDeco")
2025-09-14 14:51:05 -07:00
amer
443548389f Fixed Space "Day" Mushroom BG not appearing in SMBLL
LeBron James reportedly used two different spellings of BeachMushroomsNightLL.png
2025-09-14 14:14:04 -07:00
amer
928323c8bf Fixed Cannon.json for real this time
In the old .json file, Volcano and Space were swapped. Someone attempted to fix the Volcano palette by making it the Autumn palette while keeping the Space palette the same, which is also incorrect. This error has been corrected.
2025-09-14 12:15:41 -07:00
Blockyshoe
fe2466ff9b Update Cannon.json
Fixed Cannon color in Volcano Theme
2025-09-13 22:32:01 -04:00
JHDev2006
3773bdaf64 added the game 2025-09-13 16:30:32 +01:00