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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 15:38:14 +00:00
removed player preload scene from level class (unused multiplayer shennanigans i was trying ages ago)
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@@ -104,15 +104,9 @@ func _enter_tree() -> void:
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await get_tree().process_frame
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await get_tree().process_frame
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AudioManager.stop_music_override(AudioManager.MUSIC_OVERRIDES.NONE, true)
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AudioManager.stop_music_override(AudioManager.MUSIC_OVERRIDES.NONE, true)
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const PLAYER = preload("res://Scenes/Prefabs/Entities/Player.tscn")
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func spawn_in_extra_players() -> void:
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func spawn_in_extra_players() -> void:
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await ready
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return
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for i in Global.connected_players - 1:
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var player_node = PLAYER.instantiate()
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player_node.player_id = i + 1
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player_node.global_position = get_tree().get_first_node_in_group("Players").global_position + Vector2(16 * (i + 1), 0)
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add_child(player_node)
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func update_theme() -> void:
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func update_theme() -> void:
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if auto_set_theme:
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if auto_set_theme:
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@@ -43,7 +43,6 @@ func get_custom_characters() -> void:
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var base_path = Global.config_path
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var base_path = Global.config_path
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var char_dir = base_path.path_join("custom_characters")
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var char_dir = base_path.path_join("custom_characters")
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print(char_dir)
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for i in DirAccess.get_directories_at(char_dir):
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for i in DirAccess.get_directories_at(char_dir):
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var char_path = char_dir.path_join(i)
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var char_path = char_dir.path_join(i)
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var char_info_path = char_path.path_join("CharacterInfo.json")
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var char_info_path = char_path.path_join("CharacterInfo.json")
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