diff --git a/Scripts/Classes/LevelClass.gd b/Scripts/Classes/LevelClass.gd index bb1249f..8751570 100644 --- a/Scripts/Classes/LevelClass.gd +++ b/Scripts/Classes/LevelClass.gd @@ -104,15 +104,9 @@ func _enter_tree() -> void: await get_tree().process_frame AudioManager.stop_music_override(AudioManager.MUSIC_OVERRIDES.NONE, true) -const PLAYER = preload("res://Scenes/Prefabs/Entities/Player.tscn") func spawn_in_extra_players() -> void: - await ready - for i in Global.connected_players - 1: - var player_node = PLAYER.instantiate() - player_node.player_id = i + 1 - player_node.global_position = get_tree().get_first_node_in_group("Players").global_position + Vector2(16 * (i + 1), 0) - add_child(player_node) + return func update_theme() -> void: if auto_set_theme: diff --git a/Scripts/UI/CharacterSelect.gd b/Scripts/UI/CharacterSelect.gd index c9ba9c8..08238cc 100644 --- a/Scripts/UI/CharacterSelect.gd +++ b/Scripts/UI/CharacterSelect.gd @@ -42,8 +42,7 @@ func get_custom_characters() -> void: print(Player.CHARACTER_NAMES) var base_path = Global.config_path - var char_dir = base_path.path_join("custom_characters") - print(char_dir) + var char_dir = base_path.path_join("custom_characters") for i in DirAccess.get_directories_at(char_dir): var char_path = char_dir.path_join(i) var char_info_path = char_path.path_join("CharacterInfo.json")