removed player preload scene from level class (unused multiplayer shennanigans i was trying ages ago)

This commit is contained in:
JHDev2006
2025-09-27 11:19:38 +01:00
parent de3cfd57d5
commit e4334dbb7a
2 changed files with 2 additions and 9 deletions

View File

@@ -104,15 +104,9 @@ func _enter_tree() -> void:
await get_tree().process_frame
AudioManager.stop_music_override(AudioManager.MUSIC_OVERRIDES.NONE, true)
const PLAYER = preload("res://Scenes/Prefabs/Entities/Player.tscn")
func spawn_in_extra_players() -> void:
await ready
for i in Global.connected_players - 1:
var player_node = PLAYER.instantiate()
player_node.player_id = i + 1
player_node.global_position = get_tree().get_first_node_in_group("Players").global_position + Vector2(16 * (i + 1), 0)
add_child(player_node)
return
func update_theme() -> void:
if auto_set_theme: