mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-24 16:30:53 +00:00
Fixed spaces and tabs in the resource template (#658)
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@@ -33,7 +33,7 @@ func create_template() -> void:
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if i.contains(".fnt"):
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if i.contains(".fnt"):
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data = await download_fnt_text(i)
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data = await download_fnt_text(i)
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## Imagine being one of the best open source game engines, yet not able to get the FUCKING CONTENTS
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## Imagine being one of the best open source game engines, yet not able to get the FUCKING CONTENTS
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## OF AN FNT FILE SO INSTEAD YOU HAVE TO WRITE THE MOST BULLSHIT CODzE TO DOWNLOAD THE FUCKING FILE
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## OF AN FNT FILE SO INSTEAD YOU HAVE TO WRITE THE MOST BULLSHIT CODE TO DOWNLOAD THE FUCKING FILE
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## FROM THE FUCKING GITHUB REPO. WHY? BECAUSE GODOT IS SHIT. FUCK GODOT.
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## FROM THE FUCKING GITHUB REPO. WHY? BECAUSE GODOT IS SHIT. FUCK GODOT.
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elif i.contains(".svg"):
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elif i.contains(".svg"):
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## DON'T import SVGs
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## DON'T import SVGs
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@@ -48,12 +48,15 @@ func create_template() -> void:
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"mp3":
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"mp3":
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if OS.is_debug_build(): print("mp3:" + i)
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if OS.is_debug_build(): print("mp3:" + i)
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data = resource.get_data()
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data = resource.get_data()
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"wav":
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"wav":
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## guzlad: CAN NOT BE format FORMAT_IMA_ADPCM or FORMAT_QOA as they don't support the save function
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## guzlad: CAN NOT BE format FORMAT_IMA_ADPCM or FORMAT_QOA as they don't support the save function
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## guzlad: Should be FORMAT_16_BITS like most of our other .wav files
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## guzlad: Should be FORMAT_16_BITS like most of our other .wav files
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if OS.is_debug_build(): print("wav:" + i)
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if OS.is_debug_build(): print("wav:" + i)
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var wav_file: AudioStreamWAV = load(i)
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var wav_file: AudioStreamWAV = load(i)
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print(error_string(wav_file.save_to_wav(destination)))
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if !OS.is_debug_build():
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wav_file.save_to_wav(destination)
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else:
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print(error_string(wav_file.save_to_wav(destination)))
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## guzlad: No OGG yet
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## guzlad: No OGG yet
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_:
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_:
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data = resource.get_data()
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data = resource.get_data()
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@@ -112,4 +115,3 @@ func get_files(base_dir := "", files := []) -> void:
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files.append(rom_assets_path)
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files.append(rom_assets_path)
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else:
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else:
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files.append(target_path)
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files.append(target_path)
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# elif i.contains(".bgm") == false and i.contains(".ctex") == false and i.contains(".json") == false and i.contains("res://") and i.contains(".fnt") == false:
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