Fixed spaces and tabs in the resource template (#658)

This commit is contained in:
guzlad
2025-10-24 00:03:26 +02:00
committed by GitHub
parent aa6fb17072
commit df9c00c460

View File

@@ -33,7 +33,7 @@ func create_template() -> void:
if i.contains(".fnt"): if i.contains(".fnt"):
data = await download_fnt_text(i) data = await download_fnt_text(i)
## Imagine being one of the best open source game engines, yet not able to get the FUCKING CONTENTS ## Imagine being one of the best open source game engines, yet not able to get the FUCKING CONTENTS
## OF AN FNT FILE SO INSTEAD YOU HAVE TO WRITE THE MOST BULLSHIT CODzE TO DOWNLOAD THE FUCKING FILE ## OF AN FNT FILE SO INSTEAD YOU HAVE TO WRITE THE MOST BULLSHIT CODE TO DOWNLOAD THE FUCKING FILE
## FROM THE FUCKING GITHUB REPO. WHY? BECAUSE GODOT IS SHIT. FUCK GODOT. ## FROM THE FUCKING GITHUB REPO. WHY? BECAUSE GODOT IS SHIT. FUCK GODOT.
elif i.contains(".svg"): elif i.contains(".svg"):
## DON'T import SVGs ## DON'T import SVGs
@@ -48,12 +48,15 @@ func create_template() -> void:
"mp3": "mp3":
if OS.is_debug_build(): print("mp3:" + i) if OS.is_debug_build(): print("mp3:" + i)
data = resource.get_data() data = resource.get_data()
"wav": "wav":
## guzlad: CAN NOT BE format FORMAT_IMA_ADPCM or FORMAT_QOA as they don't support the save function ## guzlad: CAN NOT BE format FORMAT_IMA_ADPCM or FORMAT_QOA as they don't support the save function
## guzlad: Should be FORMAT_16_BITS like most of our other .wav files ## guzlad: Should be FORMAT_16_BITS like most of our other .wav files
if OS.is_debug_build(): print("wav:" + i) if OS.is_debug_build(): print("wav:" + i)
var wav_file: AudioStreamWAV = load(i) var wav_file: AudioStreamWAV = load(i)
print(error_string(wav_file.save_to_wav(destination))) if !OS.is_debug_build():
wav_file.save_to_wav(destination)
else:
print(error_string(wav_file.save_to_wav(destination)))
## guzlad: No OGG yet ## guzlad: No OGG yet
_: _:
data = resource.get_data() data = resource.get_data()
@@ -112,4 +115,3 @@ func get_files(base_dir := "", files := []) -> void:
files.append(rom_assets_path) files.append(rom_assets_path)
else: else:
files.append(target_path) files.append(target_path)
# elif i.contains(".bgm") == false and i.contains(".ctex") == false and i.contains(".json") == false and i.contains("res://") and i.contains(".fnt") == false: