diff --git a/Scripts/Parts/ResourcePackTemplateCreator.gd b/Scripts/Parts/ResourcePackTemplateCreator.gd index d1857c6a..a9f377e3 100644 --- a/Scripts/Parts/ResourcePackTemplateCreator.gd +++ b/Scripts/Parts/ResourcePackTemplateCreator.gd @@ -33,7 +33,7 @@ func create_template() -> void: if i.contains(".fnt"): data = await download_fnt_text(i) ## Imagine being one of the best open source game engines, yet not able to get the FUCKING CONTENTS - ## OF AN FNT FILE SO INSTEAD YOU HAVE TO WRITE THE MOST BULLSHIT CODzE TO DOWNLOAD THE FUCKING FILE + ## OF AN FNT FILE SO INSTEAD YOU HAVE TO WRITE THE MOST BULLSHIT CODE TO DOWNLOAD THE FUCKING FILE ## FROM THE FUCKING GITHUB REPO. WHY? BECAUSE GODOT IS SHIT. FUCK GODOT. elif i.contains(".svg"): ## DON'T import SVGs @@ -48,12 +48,15 @@ func create_template() -> void: "mp3": if OS.is_debug_build(): print("mp3:" + i) data = resource.get_data() - "wav": - ## guzlad: CAN NOT BE format FORMAT_IMA_ADPCM or FORMAT_QOA as they don't support the save function - ## guzlad: Should be FORMAT_16_BITS like most of our other .wav files - if OS.is_debug_build(): print("wav:" + i) - var wav_file: AudioStreamWAV = load(i) - print(error_string(wav_file.save_to_wav(destination))) + "wav": + ## guzlad: CAN NOT BE format FORMAT_IMA_ADPCM or FORMAT_QOA as they don't support the save function + ## guzlad: Should be FORMAT_16_BITS like most of our other .wav files + if OS.is_debug_build(): print("wav:" + i) + var wav_file: AudioStreamWAV = load(i) + if !OS.is_debug_build(): + wav_file.save_to_wav(destination) + else: + print(error_string(wav_file.save_to_wav(destination))) ## guzlad: No OGG yet _: data = resource.get_data() @@ -112,4 +115,3 @@ func get_files(base_dir := "", files := []) -> void: files.append(rom_assets_path) else: files.append(target_path) -# elif i.contains(".bgm") == false and i.contains(".ctex") == false and i.contains(".json") == false and i.contains("res://") and i.contains(".fnt") == false: