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Update Global.gd
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@@ -76,7 +76,7 @@ var coins := 0:
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if coins >= 100:#
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coins = coins % 100
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if Settings.file.difficulty.inf_lives == 0 and (Global.current_game_mode != Global.GameMode.CHALLENGE and Global.current_campaign != "SMBANN"):
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lives += floor(coins / 100.0)
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lives += 1
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AudioManager.play_sfx("1_up", get_viewport().get_camera_2d().get_screen_center_position())
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var time := 300
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var lives := 3
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