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Update PipeArea.gd
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@@ -103,7 +103,8 @@ func in_game() -> void:
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func run_player_check(player: Player) -> void:
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func run_player_check(player: Player) -> void:
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# guzlad: Added support for characters with a hitbox height below 1.0 to enter pipes underwater
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# guzlad: Added support for characters with a hitbox height below 1.0 to enter pipes underwater
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if Global.player_action_pressed(get_input_direction(enter_direction), player.player_id) and can_enter and (player.is_on_floor() or enter_direction == 1 or player.gravity_vector != Vector2.DOWN or (!player.is_on_floor() and enter_direction == 3)) and player.state_machine.state.name == "Normal": can_enter = false
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if Global.player_action_pressed(get_input_direction(enter_direction), player.player_id) and can_enter and (player.is_on_floor() or enter_direction == 1 or player.gravity_vector != Vector2.DOWN or (!player.is_on_floor() and enter_direction == 3)) and player.state_machine.state.name == "Normal":
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can_enter = false
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pipe_entered.emit()
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pipe_entered.emit()
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DiscoLevel.can_meter_tick = false
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DiscoLevel.can_meter_tick = false
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Level.in_vine_level = false
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Level.in_vine_level = false
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