diff --git a/Scripts/Classes/Entities/PipeArea.gd b/Scripts/Classes/Entities/PipeArea.gd index 886c109..c52d7e8 100644 --- a/Scripts/Classes/Entities/PipeArea.gd +++ b/Scripts/Classes/Entities/PipeArea.gd @@ -103,7 +103,8 @@ func in_game() -> void: func run_player_check(player: Player) -> void: # guzlad: Added support for characters with a hitbox height below 1.0 to enter pipes underwater - if Global.player_action_pressed(get_input_direction(enter_direction), player.player_id) and can_enter and (player.is_on_floor() or enter_direction == 1 or player.gravity_vector != Vector2.DOWN or (!player.is_on_floor() and enter_direction == 3)) and player.state_machine.state.name == "Normal": can_enter = false + if Global.player_action_pressed(get_input_direction(enter_direction), player.player_id) and can_enter and (player.is_on_floor() or enter_direction == 1 or player.gravity_vector != Vector2.DOWN or (!player.is_on_floor() and enter_direction == 3)) and player.state_machine.state.name == "Normal": + can_enter = false pipe_entered.emit() DiscoLevel.can_meter_tick = false Level.in_vine_level = false