fixed some weird camera shenanigans with anti-grav

This commit is contained in:
JHDev2006
2025-09-21 19:38:16 +01:00
parent c26bf96dd9
commit b91cfc6471
6 changed files with 23 additions and 23 deletions

View File

@@ -266,6 +266,8 @@ func reset_values() -> void:
Checkpoint.passed = false
Checkpoint.sublevel_id = 0
Door.unlocked_doors = []
KeyItem.total_collected = 0
Checkpoint.keys_collected = 0
Level.start_level_path = Level.get_scene_string(Global.world_num, Global.level_num)
LevelPersistance.reset_states()
Level.first_load = true