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fixed some weird camera shenanigans with anti-grav
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@@ -266,6 +266,8 @@ func reset_values() -> void:
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Checkpoint.passed = false
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Checkpoint.sublevel_id = 0
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Door.unlocked_doors = []
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KeyItem.total_collected = 0
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Checkpoint.keys_collected = 0
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Level.start_level_path = Level.get_scene_string(Global.world_num, Global.level_num)
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LevelPersistance.reset_states()
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Level.first_load = true
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