Merge pull request #377 from jdaster64/main

Slight tweak to Challenge Mode anti-infinite shell combo
This commit is contained in:
Joe H
2025-09-24 18:08:48 +01:00
committed by GitHub

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@@ -143,9 +143,8 @@ func add_combo() -> void:
award_score(combo + 3) award_score(combo + 3)
if combo < 7: if combo < 7:
combo += 1 combo += 1
elif Global.current_game_mode == Global.GameMode.CHALLENGE and moving_time > 12.0:
# Force limit on how long you can let a shell hit respawning enemies. # Force limit on how long you can let a shell hit respawning enemies.
if Global.current_game_mode == Global.GameMode.CHALLENGE and moving_time > 12.0:
die() die()
func update_hitbox() -> void: func update_hitbox() -> void: