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fixed an issue where you could throw a fireball frame one of exiting a pipe
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@@ -796,7 +796,7 @@ func hide_pipe_animation() -> void:
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func go_to_exit_pipe(pipe: PipeArea) -> void:
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Global.can_time_tick = false
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pipe_enter_direction = Vector2.ZERO
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state_machine.transition_to("Pipe")
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state_machine.transition_to("Freeze")
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global_position = pipe.global_position + (pipe.get_vector(pipe.enter_direction) * 32)
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if pipe.enter_direction == 1:
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global_position = pipe.global_position + Vector2(0, -8)
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