fixed an issue where you could throw a fireball frame one of exiting a pipe

This commit is contained in:
JHDev2006
2025-10-13 19:23:24 +01:00
parent 22a4afbc95
commit a9055451ae
4 changed files with 43 additions and 4 deletions

View File

@@ -796,7 +796,7 @@ func hide_pipe_animation() -> void:
func go_to_exit_pipe(pipe: PipeArea) -> void:
Global.can_time_tick = false
pipe_enter_direction = Vector2.ZERO
state_machine.transition_to("Pipe")
state_machine.transition_to("Freeze")
global_position = pipe.global_position + (pipe.get_vector(pipe.enter_direction) * 32)
if pipe.enter_direction == 1:
global_position = pipe.global_position + Vector2(0, -8)