fixed an issue where you could throw a fireball frame one of exiting a pipe

This commit is contained in:
JHDev2006
2025-10-13 19:23:24 +01:00
parent 22a4afbc95
commit a9055451ae
4 changed files with 43 additions and 4 deletions

View File

@@ -65,7 +65,6 @@ func update_visuals() -> void:
func exit_pipe() -> void:
pipe_exited.emit()
await get_tree().physics_frame
for i in get_tree().get_nodes_in_group("Players"):
i.go_to_exit_pipe(self)
for i in get_tree().get_nodes_in_group("Players"):