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fixed an issue where you could throw a fireball frame one of exiting a pipe
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@@ -65,7 +65,6 @@ func update_visuals() -> void:
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func exit_pipe() -> void:
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pipe_exited.emit()
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await get_tree().physics_frame
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for i in get_tree().get_nodes_in_group("Players"):
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i.go_to_exit_pipe(self)
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for i in get_tree().get_nodes_in_group("Players"):
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