mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 07:28:14 +00:00
fixed an issue where you could throw a fireball frame one of exiting a pipe
This commit is contained in:
@@ -65,7 +65,6 @@ func update_visuals() -> void:
|
||||
|
||||
func exit_pipe() -> void:
|
||||
pipe_exited.emit()
|
||||
await get_tree().physics_frame
|
||||
for i in get_tree().get_nodes_in_group("Players"):
|
||||
i.go_to_exit_pipe(self)
|
||||
for i in get_tree().get_nodes_in_group("Players"):
|
||||
|
@@ -796,7 +796,7 @@ func hide_pipe_animation() -> void:
|
||||
func go_to_exit_pipe(pipe: PipeArea) -> void:
|
||||
Global.can_time_tick = false
|
||||
pipe_enter_direction = Vector2.ZERO
|
||||
state_machine.transition_to("Pipe")
|
||||
state_machine.transition_to("Freeze")
|
||||
global_position = pipe.global_position + (pipe.get_vector(pipe.enter_direction) * 32)
|
||||
if pipe.enter_direction == 1:
|
||||
global_position = pipe.global_position + Vector2(0, -8)
|
||||
|
@@ -2,8 +2,8 @@ extends PowerUpState
|
||||
|
||||
var fireball_amount := 0
|
||||
const FIREBALL = preload("res://Scenes/Prefabs/Entities/Items/Fireball.tscn")
|
||||
func update(_delta: float) -> void:
|
||||
if Global.player_action_just_pressed("action", player.player_id) and fireball_amount < 2 and player.state_machine.state.name == "Normal":
|
||||
func update(delta: float) -> void:
|
||||
if Global.player_action_just_pressed("action", player.player_id) and fireball_amount < 2 and player.state_machine.state.name == "Normal" and delta > 0:
|
||||
throw_fireball()
|
||||
|
||||
func throw_fireball() -> void:
|
||||
|
Reference in New Issue
Block a user